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Cloaking... |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2002-02-14 17:36  
- Doubled the rate at which the cloaking device adjusts to changes in signature. This should make it harder to ECCM ping the k'luth, but when weapons are used they should still remain visible for some time.
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2002-02-15 10:04  
I've tweaked the cloaking again...
- Increased the response rate of the cloaking device, to adjust up to 3 signature points per second. Previously it could only adjust at 1 signature point per second, making it visible for 6 seconds when duel ECCM was used in the area.
- Increase the energy usage of the cloaking from 100 to 150.
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2002-02-15 12:09  
More tweaking...
- Cloak now has no lag to respond to changes in signature. If enough energy is available, then the ship will stay hidden.
- Energy usage is higher for larger ships
-Richard
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2002-02-15 15:52  
Will be there any chance to Kluth uncloak e.g. while he unload troops to planet? or orbit? (small shuttles with troops which are visible to radar can solve this)...
_________________ ... Ideas? ... that's Ocean w/o borders !
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2002-02-16 10:33  
There is problem with bigger kluth ships they are unable hold cloak on average speed with shooting only 1/5 weapons...
maybe increase of cloak adapt ability by 10-15% can help with this issue...
_________________ ... Ideas? ... that's Ocean w/o borders !
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Vinco Fleet Admiral Galactic Navy
Joined: August 31, 2001 Posts: 939 From: Too Close for Comfort
| Posted: 2002-02-16 21:12  
FearNick and I have conducted further testing, and I've concluded that the current code works well if the K'luth ship is flown intelligently. They are not meant for head-on assaults, and they still work well as hit-and-run raiders.
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Vinco
In Another Place
Honor is all.
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peanutbutter Cadet
Joined: November 04, 2001 Posts: 341
| Posted: 2002-02-18 08:01  
well ok but biobombs are worthless against planets with shields they stay at 100% and there was no lag or do i have to target the shieldbuilding first to see any results?
[ This Message was edited by: peanutbutter on 2002-02-18 08:01 ]
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