Author |
Mirror update.. |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2002-02-14 09:25  
I've fixed the update code (aka MirrorClient/MirrorServer) to display the real size of the data transfer now. The old code would display the transfer size not taking in account what the data was being compressed down to. The new code now displays the size of the tansfer taking in account the compression. This should fix alot of problems, with players thinking they are downloading 2mb updates, when actually it's only 600k or so.
I also added code to update the progress bar while comparing the remote catalog to the local files.
-Richard
[ This Message was edited by: Faustus on 2002-02-14 11:01 ]
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