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Changes to Planet Damage Weapons |
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2006-07-20 03:10  
In the next couple of days there will be an update to the beta that hopefully will help us get bombing back in line. The numbers will be constantly changing until we find a happy medium.
Changes are as follows:
- All Planet Damage Weapons reduced by half
- Blast Radius cut by half
- All bombs of a class (mirv, bio, etc) identical regardless of level
- Level of bombs now only affect device hit points(takes more to knock out the device), speed of the projectile, and life/range
- Bomber dreads to loose 2 or 3 bomb bays
The changes to the bomber dread are delayed until the resourcer is fixed, the other changes should take effect by this weekend.
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2006-07-20 06:17  
Is it reasonable to assume that they will all have speed of 15gu, or will MIRVs go back to 10?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-07-20 08:37  
<3
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-07-20 11:52  
Was wondering abought Fighter Bombing.. I launched well over 100 fighters at Mars, destroyed one structure, all pop, and no inf..
By the point of that picture, I WH'd to a safe place and logged..
[ This Message was edited by: Crim the Swash Unbuckling Pirate on 2006-07-20 11:57 ]
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-07-20 12:20  
MIRV blast radius is fine at the 12 gu that was in the previous in beta versions, so I would suggest not adjusting this any further.
The other changes sound fine.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-07-20 14:02  
Quote:
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On 2006-07-20 03:10, Tael wrote:
- All Planet Damage Weapons reduced by half
does that mean the total number of weapons that do planet damage is halved, the damage those weapons do is halved, the ammo of those weapons is halved or what?
- Blast Radius cut by half
- All bombs of a class (mirv, bio, etc) identical regardless of level
if a level 2 mirv is the same statwise as a level 6 mirv, then how does
- Level of bombs now only affect device hit points(takes more to knock out the device), speed of the projectile, and life/range
...this one work?
- Bomber dreads to loose 2 or 3 bomb bays
about time..(make it 3, that'll leave it with 6 bays, still 2 more than a bomber cruiser)
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[ This Message was edited by: Doran on 2006-07-20 14:03 ]
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2006-07-20 16:16  
Damage and blast radius is static, level affects speed and range
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2006-07-22 06:07  
I for one would love to see the blast radius of bombs be set to 0 again.... in the old school versions we would always hunt for the right structeres to bomb off in order to cap the planet now its just hit the planet and you will hit something...
we lost a lot of tactical bombing due to blast radius
als Neutron would be effective for a couple of reasons
1) hit a dome and dome = dead *YAY*
hit a building and pop dies as much as is needed to run it.
ofc a terran planet is the neutron bombs wet dream
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-07-22 06:29  
The current blast radius makes it so that you have to hit within 1 square of the structure in order to cause any damage. Merely aiming for the centre of the planet will only kill population.
I am not able to test the direct damage of PDW's as we are currently unable to target any planet based structures directly due to some code issues.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
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