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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Using devices/weapons...
 Author Using devices/weapons...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-01-02 11:46   
Changed the interface so that when you click on a gadget icon, it brings up the display for that device instead of trying to use it on the current target.

If you use the hotkey or group, then the device is used without bringing up the display.

This was done to make the interface more user-friendly, especially for devices like the build drones which require the user to select a building first before building the object.

-Richard
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Samweis*
Cadet

Joined: May 29, 2001
Posts: 515
From: Berlin, Germany
Posted: 2002-01-03 04:16   
I've tested the code on the beta servers and found the following bugs:

1. Jettison and Jump both use the 'J' key. This is not a good solution because you try to jump if you want to jettison.

2. Some devices seems not be able to be jettisoned.

3. If you load a device by clicking the loading symbol sometimes it happens that it will be jettisoned again because the jettison/load button are on same place.

4. If you use the hotkey 'SPC' for mounting a weapon then the weapon will be fired.

5. In the description field is a field labeled Damage. But Damage: 100% is in my eyes a fully destroyed and not a fully functional device

6. The building button is not user-friendly. Once you can only build 1 structure at the same time and it is a bad solution to navigate through possible buildings.

7. If you unmount a weapon, for example railgun, and then mount it again all ammo is lost. The same happens to Jumpdrive. After you mount it again then it wont work and you cant jump

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[ This Message was edited by: Samweis on 2002-01-03 04:48 ]
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Deleted
Cadet

Joined:
Posts: 0
Posted: 2002-01-04 05:14   
also u can remove the EMP but it cant be build in back again. also sometimes the EMP is fired when pressing space.

will restriction of devices for some classes come??

we build a up a sensor scout yesterday to have a interdictor a double reload bay and a ecm. - the most powerfull supply avaiable i think.

it is possible to build in engines of a spacemonster (these innards) but they do not increase the max speed .
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