Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
Kills chart
UGTO (1) ICC (0) K'Luth (0)

Upcoming Events

- Weekly DarkSpace
11/23/24 +2.1 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Space Monsters...
 Author Space Monsters...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-15 13:55   
Are active in the MV now... so guard your planets well

-Richard
_________________


  Goto the website of Faustus
chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-12-15 15:43   
but still easy kills for a guy camping in his dread near the spawn point :/

i'd say all of them need a better armor and/or faster hull repair
_________________
Christian 'sunshine' Weyand





  Email chris aka sunshine   Goto the website of chris aka sunshine
Chromix
Cadet

Joined: June 29, 2001
Posts: 3052
Posted: 2001-12-15 15:47   
different spawnpoints will do...
_________________


  Email Chromix
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-16 08:08   
I planned to add a radius to the spawn area, but forgot to add it in when editing the dialog for the editor. Anyway, I'll drop it in so we can set a radius for spawn, that way they don't always appear at the same point.

-Richard
_________________


  Goto the website of Faustus
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-16 15:12   
Done... spawn points can now have a radius, just got to update the data to utilize this new feature.

-Richard
_________________


  Goto the website of Faustus
Page created in 0.008229 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR