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Forum Index » » Developer Announcements » » New Structures...
 Author New Structures...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-12-12 22:04   
Added a Sensor Base, Anti-Sensor base, and interdictor base to the structures an engineer can build.

-Richard
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2001-12-13 07:39   
senario:

ug cap all icc planets except one place the indicator base on it.
jump cap it back is impossible.

try to fly 10 elite troups 1000 gu into a planet with icc shild, anti-sensor base, interdictor base , 10 ug base defence.



even backed by 3 ships plus sensor ships this will be almost impossible.

now there is a need for a realy heavy heavy transport both on ugto and icc.

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LOVE the smell of human flesh in the morning smells like MVictory



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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-12-13 07:45   
you could use a few sensor scouts to "cloak" a whole fleet .. could work with several activated ecms , each sensor scout has 2

teamwork

[ This Message was edited by: sunshine on 2001-12-13 07:47 ]
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Christian 'sunshine' Weyand





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Kamikaze Chicken
Cadet

Joined: August 30, 2001
Posts: 553
Posted: 2001-12-13 08:01   
ROFLMAO

how often do u play sunny.....u ever tried to get ppl to play as a team? it doesnt happen man i try i really do
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o_O

chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-12-13 08:10   
you've a clan .. should be able to play as a team
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Christian 'sunshine' Weyand





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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2001-12-13 09:45   
no mater how much ecm you have i have tryed with 2 sensor frigates , if you get in orbit range of enm planet defence bases see you 4 x ecm or not.

and they can intercept (fire) thrugh planets to ,so even if you attack from the side with no defence it you can´t fire the bombs.

BTW KC: some players function good as a team but i dont think you are the right person to talk on that subject as many other players than you are



[ This Message was edited by: Bionicman on 2001-12-13 09:48 ]
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2001-12-13 12:39   
Last night I was playing on Four Corners and had a group of 6 people jumping around as a team. Three cruisers, a destroyer, a missle dread and a supply ship... and we were taking out Battle and Carrier Dreads that had two cruisers and a destroyer for backup. It worked quite well, that teamwork idea..

Of course, eventually the enemy realized they were dying about 4 times as much as us, and then they started to work together. It got a little harder at that point... but it was still loads of fun, with everyone coordinated in attacking so well. Most fun I've had in such a long time!

Alpha Team Commander Shigernafy
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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Deleted
Admiral

Joined:
Posts: 0
Posted: 2001-12-13 17:26   
Hey, I think that was me...wasn't it?
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