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Development Update ~ July 6th, 2005 |
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-07-06 12:35  
We are nearing the completion of 1.483
The following are the last of the issues we are trying to squash before releasing the patch.
- Ignore - Ignore fleet/clan messages too
- -- Mir Special Device --
- GCQL default room choosing
- > < fleet tag issue
- Jump Drive Malfunction - HMA
- Friends Change - Require accept
- Sepperate Build and Supply slots
- IT Missiles stop mid air when target cloaks
- Cloak Tweak
- Def Base beams target ships
We can roll the update without the Mir device since the Mir are AI at this time.
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2005-07-06 14:35  
NICE!
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2005-07-06 15:24  
sounds good.
when you say "mir are AI at this time".... that leads me to believe that they wont be one day??
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Ramius Fleet Admiral Agents
Joined: January 12, 2002 Posts: 894 From: Ramius
| Posted: 2005-07-06 18:15  
MIR were designed to be a player faction far in the future
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2005-07-06 18:25  
WOOT
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-07-06 19:25  
On a side note, this thread about some "minor suggestions to consider" has some good stuff in it: little tweaks that would simplify, streamline, or otherwise help the play a bit.
[ This Message was edited by: Mithrandir on 2005-07-06 23:51 ]
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 571
| Posted: 2005-07-06 23:45  
Quote:
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On 2005-07-06 19:25, Shigernafy wrote:
On a side note, [urlhttp://beta.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=34928&forum=36]this thread[/url] about some "minor suggestions to consider" has some good stuff in it: little tweaks that would simplify, streamline, or otherwise help the play a bit.
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not typing that in sry. Too tired and little, well over 21 so figure it out
Thanks.. fixed it.
[ This Message was edited by: Mithrandir on 2005-07-06 23:52 ]
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c0ld Midshipman
Joined: June 24, 2003 Posts: 342 From: UK
| Posted: 2005-07-07 03:21  
Quote:
| On 2005-07-06 12:35, Tael wrote: IT Missiles stop mid air when target cloaks |
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lol, I thought that was a feature, not a bug. Makes them seem vaguely intelligent, stopping to get a lock again.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2005-07-07 11:11  
btw Can u please please please add some "antiship" close range gun to ICC L2 or at least L3 defence bases ?
{yes i remember that remark about ICC have shield so no active defence except missiles but } ...
this way u can simple "idle" on planet orbit erasing fighters with PD enabled and watching missiless to miss ... and that's not good too
maybe some sort of "light" sabot (surface to space non guided rocket) ?
that will be nice ...
_________________ ... Ideas? ... that's Ocean w/o borders !
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Tegron Admiral CHIMERA
Joined: July 31, 2001 Posts: 10 From: NJ, United States
| Posted: 2005-07-07 11:21  
Planetary defences should be able to hit incoming missles and at the same time have a dedicated beam/CL vs ships.
_________________ Life, Death; How to? The only path is to pick a single track and follow it till it reaches the end.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2005-07-07 11:26  
One more question , was the problem with F2 map NOT updating for "FRIENDLY" ships ammout / locations fixed ?
because it was extremely confusing if You was unable to know how much players is on Your team, where they are (even they were sitting 200gu from You they were not at map) ... etc.
? ... ?
_________________ ... Ideas? ... that's Ocean w/o borders !
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2005-07-07 11:31  
one more thing, port interface should show item level when You going to buy it ...
_________________ ... Ideas? ... that's Ocean w/o borders !
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