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DarkSpace - Beta
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Forum Index » » Developer Announcements » » In Development...
 Author In Development...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2001-11-19 13:49   
Just wanted to post to let everyone know what my main priorities code wise are currently, so you'll know what to expect over the next few weeks.

* Firstly, stability and bug fixes are the main issue I will be addressing until release. I'm being very careful about not breaking any code with new additional code as of now.
* Internal server/client optimzations.
* Trading will be implemented. This will require 2 major changes to the game. Firstly, more economic modeling will be added to the planets, meaning resources can be allocated to infrastructure, health, and making certain goods. High ranking players will be able to modify and tweaking these settings, and even lock out lower ranking players from changing their settings. Second, the goods made by a planet will be available to be bought by a player, then sold to another planet for a profit or loss. Players will even be able to attack players and take their cargo to sell themselves.

-Richard
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Deleted
Marshal

Joined:
Posts: 0
Posted: 2001-11-20 01:44   
WTG! Piracy just what my name sake stands for
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Bumblebee
Cadet
Mercenaries of Andosia

Joined: May 31, 2001
Posts: 2256
From: Switzerland
Posted: 2001-11-20 02:01   
Quote:
WTG! Piracy just what my name sake stands for



killing pirates - thats what my name will stand for

[MoA] Bumblebee
Mercenaries of Andosia
MOD of the cleanest Forum in town

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the light at the end of the tunnel often is only the reflection of your own



[ This Message was edited by: Bumblebee on 2001-11-20 02:02 ]
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Patlukowsky
Marshal
Mercenaries of Andosia

Joined: May 29, 2001
Posts: 451
From: germany
Posted: 2001-11-20 08:49   
lol bumble
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-11-20 09:13   
hehe .. pirates will cause many trouble ... but much fun to hunt them down *muahhaha*
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Deleted
Cadet

Joined:
Posts: 0
Posted: 2001-11-20 19:01   
That's why I'll be protecting convoys
BRING IT PIRATES...BRING IT!
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Deleted
Cadet

Joined:
Posts: 0
Posted: 2001-11-20 20:12   
Hmmm 3 against 1 perfect odds you can't all be in the same place and I just want the trade goods not your arms

This game is going to get Real interesting now.

Hope there will be merchant ships that will carry the trade goods so we pirates can uuum liberate those goods from their captors.

[ This Message was edited by: Flying Dutchman on 2001-11-20 20:17 ]

[ This Message was edited by: Flying Dutchman on 2001-11-20 20:18 ]
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chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2001-11-21 05:34   
kill a ship and the resources drift in space, that's already implemented in the current version ...

never killed a transporter with 2500ru's before ?!

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Bumblebee
Cadet
Mercenaries of Andosia

Joined: May 31, 2001
Posts: 2256
From: Switzerland
Posted: 2001-11-21 06:16   
noe - my "best shot" were approx. 1000 res.

[MoA] Bumblebee
Mercenaries of Andosia
MOD of the cleanest Forum in town
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