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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Developer Update 8/18/2004...
 Author Developer Update 8/18/2004...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-08-18 13:18   
FYI... the new UDP code is up and being tested in BETA currently, however I've noted several problems with how I'm setting up the connections which is causing some issues with disconnects (Firewall related on my end I think).

Anyway, I'm rewriting some of the UDP code to make is more friendly for firewalls, it will make things a bit more complex internally, but should work better in the end.

Give me a day or two, then beta should be updated with a better version of the UDP code.

-Richard
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Rocki
Grand Admiral

Joined: August 13, 2002
Posts: 1029
Posted: 2004-08-18 15:25   
wewt, maybe i can play then
_________________


Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2004-08-18 16:02   
Same as Rock

Oh and btw im waiting on 3 conditions to be met before i resub

The new patch, School stuff bhough and first payment on the other Online game im playing as passed but intill then i could do some hours in the beta... like old times
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stuck in Univercity limbo

Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2004-08-18 16:07   
Quote:
Give me a day or two



I.E. a week or two

No pressure Faust
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-08-18 16:35   
wow 2 dev updates in 1 week..... this is scary

anyways i played the beta a bit, still get disconnects but when its running its running SMOOTHLY...... I would like to see a big map like Eps Ind loaded sometime whit each side a SY fully built and ready, this should give us a good chance to realy "stress test" your code when your ready

im thinking about carrier dreads VS missile dreads
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- Axi

Linna Yamazaka {Vice Admiral}
Vice Admiral
Raven Warriors

Joined: May 03, 2003
Posts: 415
From: killer
Posted: 2004-08-18 17:52   
Will the new code include supprot for Non NT and XP systems like Wim 98 se, and Win Me? ? As I'm unable to get int due to those trobles.
_________________



Two weeks™ Later and a new sig.

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Daylight \"The Beginning\"
Grand Admiral

Joined: July 24, 2002
Posts: 608
From: Oregon, USA
Posted: 2004-08-19 15:15   
You said firewalls on your end...I think you might be right..I have no firewall at all so....hehehehe but I can't connect for more than a few seconds no mater what.
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Serapis
Fleet Admiral

Joined: July 09, 2002
Posts: 73
From: Europe
Posted: 2004-08-19 16:20   
Quote:

On 2004-08-18 16:35, Axianda *XO* wrote:
[...]
I would like to see a big map like Eps Ind loaded sometime whit each side a SY fully built and ready, this should give us a good chance to realy "stress test" your code when your ready

im thinking about carrier dreads VS missile dreads





Cool, I am with it just post it or better make this event sticky
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Nostradamus is nothing compared to George Orwell

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Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-08-23 11:23   
Please post updated bug reports here.

Thanks.
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