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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Latest patch...
 Author Latest patch...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-03-29 12:01   
Fixed another dead-lock problem with the socket code... this time, I ran my new version through some testing before putting it up, seemed to be working fine.

This dead-lock would basically, lock up all communications with the clients, leading to a mass disconnect of all clients due to the server thinking they were dead connections.

Anyway, I apologize to everyone about the messed up patch situation last night, I truely thought the code was stable as it tested GREAT in beta.. I think it's really stable and working well now, hopefully I won't have to patch it again until 1.482 is ready.

-Richard

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Richard -Faustus- Lyle
Lead Programmer - DarkSpace
www.darkspace.net / www.palestar.com



[ This Message was edited by: Faustus on 2004-03-29 12:01 ]
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2004-03-29 12:05   
that would explain why I wasnt able to connect to a server although my connection is working fine
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If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-03-29 12:14   
Perhaps...
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Vesuvius
Fleet Admiral

Joined: February 09, 2002
Posts: 335
Posted: 2004-03-29 12:43   
I heard this was the last patch for two weeks until 1482 comes out.

hee hee!

Thanks for all the overtime, Faustus and Co. I really don't mind beta-testing stuff in open. It's the only way to get people to really hammer your code I guess. Plus, I can compare the new version directly to what I was doing previously because I can get all the same ships, etc. The down side is when you have a bug that gives everyone 10 million credits for turning the ships in, but that wasn't a disaster. Just don't screw up prestige!
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-03-29 12:51   
Love your SIG...
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Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2004-03-29 12:51   
Technically, it was our (online Staff's) fault, considering Faustus asked on staffsend if he should release the Code... we know better than to allow rush-release code when we are given the opportunity to slow it down.

My bad.

-Dem
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NightDragon
Cadet

Joined: May 26, 2002
Posts: 893
Posted: 2004-03-29 21:11   
yea and thanks for teh patch, it was getting really hard to play the game when your ship was delyed in turning,

it only happens once in awhile now, and abouthte only thing that is slowing down the game is fps, butthat is goingt o be fixed next patch i hope =)
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\"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O

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