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Lag fixes... |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2004-03-28 12:23  
Just wanted to let everyone know I've found/fixing some issues that are responsible for some of the lag in the metaverse.
Another patch should be ready on Monday, expect an update that should help clear up some of the lag and the auto-update problems as well.
-Richard
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2004-03-28 12:50  
1. nice
2. auto-update problems? havent had any so far
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Ceridan Cadet
Joined: May 24, 2003 Posts: 608 From: Canada
| Posted: 2004-03-28 12:54  
w00t!!!
Oh and I finnaly got killed by the control lag:)
_________________ -1st Rear Admiral Ceridan
stuck in Univercity limbo
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2004-03-28 13:03  
I have 10 things to say about this...
1.Faustus pwns
2.Faustus pwns
3.Faustus pwns
4Faustus pwns
5Faustus pwns
6Faustus pwns
7Faustus pwns
8.Faustus pwns
9.Faustus pwns
10.Thank god for fixing the auto update, when I had cable, it took an hour for a single 35 file updxate to go thrugh, which only took 4 minutes on a normal 28.8kbps connection. Sad...
-Ent
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JackSwift Cadet Sundered Weimeriners
Joined: October 30, 2002 Posts: 1806 From: Where the Sun dont Shine (Seattle-ish)
| Posted: 2004-03-28 13:06  
I just cancelled the auto update, then pressed update in the gcql client window. Sure it forced me to spend a couple minutes in the lobby, but hey, that's where I usually am anyways.
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\"Errare Human Est.\"
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Depthcharge Fleet Admiral Galactic Navy
Joined: December 08, 2002 Posts: 1549 From: DFW, Tx
| Posted: 2004-03-28 13:07  
Yay.
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History Is Written By The Victors
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Rocki Grand Admiral
Joined: August 13, 2002 Posts: 1029
| Posted: 2004-03-28 13:11  
/me does the silly happy dance...
I might actually undo my decision of not playing MV anymore. I love MV best, but it's just been unplayable for me lately. Much thanks
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2004-03-28 13:34  
Just some more details on what the problem I found was...
Basically, my socket code would stalled out when large amounts of data was being sent. Since the MV exchanges ALOT of data between servers, I think this might have been the source of many of the problems.
-Richard
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Proxion Fleet Admiral
Joined: February 08, 2003 Posts: 46 From: GMT+1
| Posted: 2004-03-28 13:37  
hopefully the editer.exe and interface.dll will update normally..
i cant wait...
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Chromix Cadet
Joined: June 29, 2001 Posts: 3052
| Posted: 2004-03-28 14:26  
Btw:
You'll be able to create wormholes within interdictor fields now. Well at least within your own interdictor fields
Success rate for attempts to create a WH was also increased, the chance of ending up inside solid objects has been decreased.
The minimum range for a wormhole is 2000gu.
Oh and the target accuracy depends on your velocity now.
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