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Small v1.482 preview... |
Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2004-03-16 13:05  
Just wanted to drop you all a line, and let you know what is planned for v1.482. This is not very specific, but should give you an idea of what's coming shortly. It should give you an idea of the broad goals of this next patch, and some idea of what we are thinking along the lines of.
Planned weapon arcs:
Full
Forward
Port
Starboard
Aft
Forward/Port
Forward/Starboard
Aft/Port
Aft/Starboard
Forward/Port/Starboard
Aft/Port/Starboard
Fixed Forward
Thematic design of ships:
There are some general themes to ships:
Support Category -
Engineer - Specialized in bulding up planetary infrastructure.
Minelayer - Primarily a mine laying ship. Poor in direct ship-to-ship combat. Also doubles as a mine sweeper.
Screening ship - Primary tactical systems are beams, with all beams and weapons being of the smallest size and largest number possible. Generally used for escort.
Scout - Specialized in sensor/anti-sensor work.
Station - Fills the role of a front line base. Very high defensive power, relativly low offensive power. Posses capacity to both repair ships and build planets. Not intended for direct combat.
Supply - Specialized in supply and repair of ships in the field.
Transport - Specialized in transport of troops and military material.
Combat Category -
Assault - Mostly forward mounted weapons, defenses concentrated forward. Low-Ave weapons in port/star, low-ave defenses in port/star. Poor weapons and defenses in aft. Primary tactical systems consist of beams of appropriate sizes.
Attack - Similar to assualt, but primary tactical systems consist of weapons of appropriate sizes.
Bomber - Primarily a planetary bombardment ship. Poor vs other ships.
Carrier - Primarily delivers fighters to the battlefield. Poor in direct ship vs ship combat, but very versitile and powerful from long range.
General Warship - Tactical systems are distributed as evenly as possible between forward, port, and starboard arcs. Slightly greater firepower in forward arc. Rear arc is the best armed of any combat ship, but still the weakest arc.
Hybrid - A multi-role warship, capable of combat, bomber, and carrier duties. However, not as strong in any of these roles as a specialized ship of the same class.
Line Ship - Tactical systems and defenses are concentrated in the port and starboard arcs. Weaker forward and aft arcs.
Each faction is a bit thematic, too:
ICC tends to favor line ships, UGTO tends to favor general warships, K'Luth tend to favor assault/attack ships. Also, K'Luth tend to rely a bit more on beams, while humans tend to rely a bit more on weapons.
Finally, the hulls themselves are planned to have different statistics. The base ICC hull is different than the base UGTO or K'Luth hull.
ICC tend to be tougher, through the use of older and more proven technologies and increased redundant systems. However, thier engine systems arn't very advanced, and their power systems are not very efficient.
UGTO ships tend to have more power, through advanced power storage and distribution systems. However, they don't have as much redundancy as ICC ships and use more cutting edge (so less proven) technologies. This results in less hull strength than the ICC ships. Also, UGTO ships tend to have more advanced engines than the ICC, and so better top speeds. However, while the UGTO base ships are more maneuverable than the ICC, the ICC's use of shields allows for less mass on their ships, and so the ICC have more actual maneuverability in combat than the UGTO.
K'Luth ships tend to have more speed and maneuverability than the other factions. This is due to both lighter construction, and lighter bio-mechanical materials. However, this results in them having less hull strength than either human faction. Also, their ships have the lowest power output. K'Luth weaponry, however, draws some of it's power supply from crew psionics. Because of this, their weapon components have lower power requirements, which helps mitigate their ship's lack of power systems.
EDIT: Forgot full in the weapon arc lists.
[ This Message was edited by: Gideon on 2004-03-16 15:38 ]
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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Demorian Fleet Admiral Galactic Navy
Joined: October 06, 2001 Posts: 3406 From: Charlotte, North Carolina
| Posted: 2004-03-16 13:11  
I love you guys.
-Dem
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2004-03-16 13:15  
This is interesting.
Is it safe to assume there will be Ships of each almost combat Category in the Hull classes Frigate, Destroyer, Cruiser, and Dreadnought, assuming the Dreadnought is not replaced by Line Ships?
We shall see how it all works out, theres not much else to take from that i think..
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2004-03-16 13:20  
Quote:
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On 2004-03-16 13:11, Demorian wrote:
I love you guys.
-Dem
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same here..... you ppl better call this Darkspace 2..... cant wiat to fly those ships
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- Axi
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Darksworde Marshal Pitch Black
Joined: September 06, 2002 Posts: 806 From: The Zoo
| Posted: 2004-03-16 13:23  
Sounds good!
Will give extra options and real variety between the factions hopefully!
Maybe we can see a re-distribution of ships between ranks and re-evaluation of ship requirements. Would be nice to see 1 or 2 slight varients on stations and a few more types of dreadnaughts in the mix as well!
Us GA's, we dont want some super ship, but we do want something exclusive to for our rank you know....
Maybe make the standard FA Station have the WH Device Mrk I and the GA station have a WH Device Mrk II.
Bares some thought. Anyway, good luck to Faustus and the Dev Team with 1.482, it finally looks like 1.481 has bedded down nicely now!
_________________ Live by the sworde, die by the sworde
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-Ashiya- Vice Admiral
Joined: October 21, 2003 Posts: 204 From: The United Kingdom Of Great Britain And Northern Ireland.
| Posted: 2004-03-16 13:39  
YaY anyone?
_________________ Shii's Song
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Eagleranger Admiral
Joined: September 26, 2002 Posts: 342 From: Ozark mountains
| Posted: 2004-03-16 13:44  
you get to grand admiral you dont get a ship you just get to observe kinda like president and joint chief of staff
_________________ never test the depth of the water with both feet.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-03-16 13:48  
Quote:
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On 2004-03-16 13:05, Gideon wrote:
Screening ship - Primary tactical systems are beams, with all beams and weapons being of the smallest size and largest number possible. Generally used for escort.
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beam boat?
always wanted something in the dessie/cruiser range with a bunch of beams on it
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Bad_Skeelz Cadet
Joined: October 18, 2002 Posts: 359 From: The Lobby
| Posted: 2004-03-16 13:56  
Oooooooooo battleships built around outdated fighting techniques. Those better have some serious side weapons. And other than that little misgiving it all looks great.
_________________ I didn't say they were lobsters, I said they reminded me of lobsters.
-Excerpt from Vice Admiral Skeelz's court-martial regarding the malignant boiling and eating of K'luth prisoners of war.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2004-03-16 14:09  
Gideon give a small preview of upcoming weapons too Even if they wind up changing it will wet their appetites!
Tell em the prosed weapon configs of the mandible, assault dread, and EAD
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Lupino Cadet
Joined: March 23, 2002 Posts: 359
| Posted: 2004-03-16 14:14  
Quote:
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On 2004-03-16 13:56, Bad_Skeelz wrote:
Oooooooooo battleships built around outdated fighting techniques. Those better have some serious side weapons. And other than that little misgiving it all looks great.
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Same here
Is it correct to assume that there will be weapons/armor multipliers in 1.842? i.e. the railgun of a dread is x times more powerful then a scout's railgun?
_________________ \"Time is the best teacher; Unfortunately, it kills all its students!\"
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2004-03-16 15:05  
Nice work!!!!!
: D
-Switch
_________________
Being a noob is my first instinct...
S//ITCH J3LADE
[ This Message was edited by: _xSwitchBladex_-|-Shadow-|- on 2004-03-16 15:06 ]
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-03-16 15:09  
woot
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NightDragon Cadet
Joined: May 26, 2002 Posts: 893
| Posted: 2004-03-16 18:22  
ok let me get this correct, Icc are going to have shields that use energy but no power... Ugto are going to have power lots of power but
the only way i see this is going to happen is, with ICC useing cannons, rather than torps, and Ugto useing torps rather than cannons...
All i gotta say is, i hope cannons get a HUGE power boost... as it is, they are a huge joke...
_________________ \"Experience is a tough teacher. She gives the test first and the lesson after.\"
~ William H. O
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Thrie Fleet Admiral Raven Warriors
Joined: October 28, 2002 Posts: 760
| Posted: 2004-03-16 18:47  
Quote:
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On 2004-03-16 18:22, NightDragon wrote:
ok let me get this correct, Icc are going to have shields that use energy but no power... Ugto are going to have power lots of power but
the only way i see this is going to happen is, with ICC useing cannons, rather than torps, and Ugto useing torps rather than cannons...
All i gotta say is, i hope cannons get a HUGE power boost... as it is, they are a huge joke...
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Try not to apply the Current weapon system onto the new things on this patch thingies Think of the Possibilities! After all, This is a preview!
_________________ [Fleet Admiral] Thrie \"The Tiger\" Barton of [C.S.S. Armor Tiger]
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