Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
Kills chart
UGTO (1) ICC (0) K'Luth (0)

Upcoming Events

- Weekly DarkSpace
11/23/24 +2.0 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Removal of AI transports...
Goto page ( 1 | 2 Next Page )
 Author Removal of AI transports...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-03-05 14:23   
Well, I've been looking into the lag problems in the MV, and it's become clear that the AI transports are just costing us way too much CPU presently. (50% of all the CPU time is spent updating transports)

Basically, we have over 300+ transports in the MV currently, this is like having 300 players, since even more CPU has to be expended on AI than a player.

Until we can afford those QUAD-PROCESSOR servers we need, to completely remove lag from the metaverse means removing AI transports, and moving resources port-to-port directly instead.

I will keep the code so it can be enabled, but for now we'll make this change and see how it all works out.

-Richard


_________________


  Goto the website of Faustus
Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-03-05 14:28   
Instead of removing them;

How about decreasing the numbers?
1 Big Transport ship per system that flies by all planets like a train, picking up resources and dropping them off at planets that have a shipyard?

This would also make piracy more rewarding

Or just frag em, anything to fix my lag

_________________


  Goto the website of Barthezzz
Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2004-03-05 14:32   
Faustus could you now increas the contac range form 250k gu .Its really taking a lot of fun which was brough by the new mv.

[ This Message was edited by: Piotr-San on 2004-03-05 14:32 ]
_________________
* LobbyGhost votes [PB]Piotr-San for most likly to be Dems mom
Raptus regaliter

Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-03-05 14:36   
Yeah that reminds me;
A bit offtopic but being able to see all Human ships in the entire MV in your Contact list was handy.
Why was it turned off?

Oh and When will the trannies be removed? I cant wait to play without bouncing around like a bunny! w00t

_________________
Fleet Admiral Barthezzz - Intergalactic Pirate...Rawr...


[ This Message was edited by: Barthezzz on 2004-03-05 14:37 ]
_________________


  Goto the website of Barthezzz
Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2004-03-05 14:37   
Poopie.

But, if it's nessesary for the good of the servers, then so be it.
_________________
...and lo, He looked upon His creation, and said, "Fo shizzle."

  Email Gideon
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-03-05 14:49   
Quote:

On 2004-03-05 14:37, Gideon wrote:
Poopie.

But, if it's nessesary for the good of the servers, then so be it.



Yup agree whit that.....
Erm how much does one of those quad servers cost anyway?
_________________

- Axi

Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2004-03-05 14:49   
It brough a litttle doze of lag but it have given much more for it.It cant be judged by numbers.Play a bit and see what it means for us.A little of lag in nav is justified if you see the benefits of it.It became almost like a big scenarion server and it brought a lot of players.It was easier for a war easier to meat enamy and get people together.It was really great advantage over the previus version.Just becouse someone woke up day got lagy and said i cant have it doesnt men its bad just look at the whole picture.

_________________
* LobbyGhost votes [PB]Piotr-San for most likly to be Dems mom
Raptus regaliter

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-03-05 15:02   
quad servers = £12,000 not sure how much in dollars about 24 thou i think :S dont know
_________________


Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2004-03-05 15:23   
12 k euros is DEFINITLY LESS THEN 24 k dollars
more like 15,500 dollars


_________________


Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-03-05 15:27   
Quote:

On 2004-03-05 15:23, Sarge -Not Liked- wrote:
12 k euros is DEFINITLY LESS THEN 24 k dollars
more like 15,500 dollars


24.000 Dollars = +/- 20.000 Euros.
_________________


  Goto the website of Barthezzz
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2004-03-06 16:14   
£12,000 equals approx $20,000 USD
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2004-03-06 16:15   
Quote:

On 2004-03-06 16:14, Drafell (Recruiting) {ASC} wrote:
£12,000 equals approx $20,000 USD




SHEESH quit it im sorry i asked
_________________

- Axi

Sven
Cadet
Sundered Weimeriners


Joined: January 11, 2003
Posts: 278
From: Vancouver, Canada
Posted: 2004-03-06 16:20   
A bit off topic;

How much money does Palestar approx. make off of the players subscriptions?
_________________
You dare plumb the depths of my mind? Welcome to Tomorrow's Yesterday!

Sven Viking: Dynamiting himself to pieces since 5/30/2003!


Wyke {ThorsHammer}
Cadet

Joined: February 22, 2003
Posts: 416
Posted: 2004-03-06 16:45   
Quote:

On 2004-03-06 16:20, Spetznas Agent {ARC}*LLM* wrote:
A bit off topic;

How much money does Palestar approx. make off of the players subscriptions?




Work it out. You know the sub cost, there are approx 1000 ranked players, you can assume a good 20-30% are free subs by the small amount of prestige they have leaving about 800 paying players.
_________________


  Email Wyke {ThorsHammer}
AgentStarblazer
1st Rear Admiral
Agents

Joined: September 29, 2001
Posts: 243
From: Wisconsin
Posted: 2004-03-06 16:50   
oh faust, just modify your kernel and make it HZ=1000...

Oh wait, Windows servers.

Better just go get a 32 proccessor model... only 40K on CDW (last time I looked)



/edit/

okay, you could keep it port -> port, considering you have wormholes now, which means that someone made some form of smaller wormhole for materials transport only to transfer items from planet to planet.

I mean, transport ships are so 2000.

/endedit/



_________________
member of the High Council of the Agents
Administrator of The PenguinSHAFT!/Facehugger

[ This Message was edited by: AgentStarblazer on 2004-03-06 16:52 ]
_________________
member of the High Council of the Agents
Administrator of The PenguinSHAFT!/Facehugger
Offical DarkSpace Grandpa.

  Goto the website of AgentStarblazer
Goto page ( 1 | 2 Next Page )
Page created in 0.033790 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR