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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Version 1.481 Fixes...
 Author Version 1.481 Fixes...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-03-03 10:50   
The following fixes/changes will be going online shortly...

- Fixed the sync problem when you get disconnected, and reconnect.
- Adjusted the load-balancing math, to avoid zones switching back and forth between backend servers.
- Fleet faction changes no longer require a full MV reset. (In other words, if you change your fleets faction, your faction will change in-game now)
- Optimized the navigation screen to handle the larger number of objects in the MV. (You will now only see objects within 250k gu around your ship in your contact buttons)
- Added some more debugging options for memory tracking, etc... so we can fix the final memory leaks.

-Richard

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Richard -Faustus- Lyle
Lead Programmer - DarkSpace
www.darkspace.net / www.palestar.com


[ This Message was edited by: Faustus on 2004-03-03 10:51 ]
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Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2004-03-03 10:54   
Woot! Wait... we won't be able to see all of the new Sol on the nav map now hehe

-Dem
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Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2004-03-03 18:37   
- Optimized the navigation screen to handle the larger number of objects in the MV. (You will now only see objects within 250k gu around your ship in your contact buttons)
That point worrys me a bit.Now its way more difficult to orgnise players and have good overlook of mv situation.I know it was adding a little of lag but the cost was justified.Having the ability to see where are battles happaning and enamy movment added a lot to the mv.Just that one ability was one of the best advantages of the new mv.




[ This Message was edited by: Piotr-San on 2004-03-03 18:39 ]
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Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2004-03-03 18:45   
Piotr, I agree with you, however my first impulse is to see how this goes for a while... after all, we still get reports if planets are attacked. This system is actually more realistic. Battles in certain sectors will take word of mouth if people want to know about them, rather than just being able to see everywhere at all times.

-Dem
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-03-03 18:58   
It's universally disliked Demorian. You cannot see your allies, you cannot know if the enemy is attacking one of your systems, and it hinders gameplay because of it.

I actually think it's less realistic. I think your faction's planets would report enemy activity asap, and you'd receive those reports asap. AND, since there's such things as jumpgates and instant shipyards, there's no reason why that sort of communication would be delayed between systems (hence the instant reports about planet attacks etc. in far away systems before).

Now, you're basically blind and your faction's systems are sitting ducks with no way to defend themselves. You can't even see where your allies are.

I'm confident it will revert back to the old system. This one's no good, just makes it harder to play. There may be changes involved such as elimination of the less useful reports, but in general, more communication and more information is a good thing.
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Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2004-03-03 19:03   
Wait... so you can or cannot see Distress Signals from planets in other systems?

-Dem

[ This Message was edited by: Demorian on 2004-03-03 19:04 ]
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Therax Anrak
1st Rear Admiral

Joined: February 07, 2004
Posts: 11
Posted: 2004-03-03 19:21   
You can see distress signals, but you cannot see ship contacts on the nav map. I suggest a hybrid: I like having the planet contacts buttons displayed only for planets within your current system. It was confusing before to have a mix of planets listed, some of them in the same system, and some of the millions of GU away. However, please give us back the full listing of friendly and detected enemy ships, regardless of distance. It's difficult to organize and to get a quick feel for the current strategic situation without those contacts.
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Peachy
1st Rear Admiral
Evil Empires Inc.

Joined: May 25, 2003
Posts: 48
Posted: 2004-03-03 19:36   
have to agree i spent a little time in MV tonight, had no idea where anybody was. Barely saw a soul and bored left for Grand Admiral.

That said I do like new version, just some teething problems.
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Sandals
Fleet Admiral
Agents

Joined: January 21, 2002
Posts: 2001
From: Redmond,WA,USA
Posted: 2004-03-03 20:11   
I dunno where the K'luth were, the ICC were invading Sol.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2004-03-03 20:17   
Therax said it perfectly. That's what we need. Only the planets in your system will show, but friendly and enemy ships will show up no matter where they are.

How about a slight color change for friendlies/enemies in other systems? What about greyish icons for friendly ships not in your system, and an orangish/roseish color for enemies? That way, you can still tell who's nearby and who's elsewhere.
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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-03-04 16:48   
Maybe we need two modes in Navigation. One mode for seeing locally and one for MV-wide.
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