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[FAQ
Forum Index » » Developer Announcements » » Intelligence code completed...
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 Author Intelligence code completed...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2004-02-04 22:30   
Mark another major milestone off for 1.481...

One of the difficult systems was fleet/faction intelligence, and getting it to work accross multiple zones between the servers and the clients.

Unimportant objects, such as asteroids, missiles, and other local based objects are still handled locally to conserve network bandwidth. Important objects (ships, planets, stars, etc) are marked as detected by the server that owns those objects. Any changes in the detection flags are relayed onto to other servers and the clients by LOW priority Verbs. Since planets and stars are always detected (for now atleast) their status never changes, so no bandwidth is ever used.

I'm on to wrapping up the mission system, and fixing the editor and we should be good to go with a stress test.

-Richard


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AgentFritz
Fleet Admiral

Joined: August 23, 2001
Posts: 765
From: RAF Mildenhall, UK
Posted: 2004-02-04 22:34   
yay
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-02-04 22:36   
GOOOOOOOOOAAAAALLLLLLLLLLL!!!!```~!1~11
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2004-02-04 22:39   
OMG!! W0000000000T!!!!!

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Sig hosting available

[ This Message was edited by: Bobamelius on 2004-02-04 22:39 ]
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Malduc{-GTN-}
Cadet

Joined: January 19, 2003
Posts: 544
From: New Jersey
Posted: 2004-02-04 22:44   
So, about 2 weeks?

Malduc
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The Bond of Brotherhood Shall Never Be Undone.....Nor Shall The Legacy of the Fleet Once Known as GTN
One Creed, One Bond, One FLEET.


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Tbone
Grand Admiral

Joined: July 21, 2001
Posts: 1756
From: Vancouver
Posted: 2004-02-04 22:46   
I have no idea what you just said, but I think I'll say w00t anyways.
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Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2004-02-04 23:25   
Allow me to clarify:

The patch is close to done!!

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[ This Message was edited by: Bobamelius on 2004-02-04 23:25 ]
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JackSwift
Cadet
Sundered Weimeriners


Joined: October 30, 2002
Posts: 1806
From: Where the Sun dont Shine (Seattle-ish)
Posted: 2004-02-04 23:27   
Allow me to clarify that clarification:

We still don't have a deadline!






But it's good to hear from ya.
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Beast
Cadet
Sundered Weimeriners


Joined: May 27, 2002
Posts: 345
From: Wouldnt you like to know
Posted: 2004-02-05 04:01   
Nice but when I see it then you will get some praise from me. I hope you understand
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Badboyz
Cadet

Joined: October 31, 2003
Posts: 68
From: england
Posted: 2004-02-05 07:17   
wickid....
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GunRunner
Marshal

Joined: October 17, 2003
Posts: 72
Posted: 2004-02-05 08:50   
Rewawowoooowaaa beep beep
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Serapis
Fleet Admiral

Joined: July 09, 2002
Posts: 73
From: Europe
Posted: 2004-02-05 09:38   
Great work F,

looking forward to playing it

Serapis

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[ This Message was edited by: Serapis on 2004-02-05 09:39 ]
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Drouid
Cadet

Joined: October 27, 2002
Posts: 131
From: U.S.A.
Posted: 2004-02-05 09:55   
awesome!!!
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* [*TS*]Axianda *XO* whispered \"oh very funny..... ha ha ha.... Hello boys I'M back!!!

Ceridan
Cadet

Joined: May 24, 2003
Posts: 608
From: Canada
Posted: 2004-02-05 11:28   
w000t, the patch is comming soon(I just hope I can find a job before the stress test)
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-1st Rear Admiral Ceridan

stuck in Univercity limbo

Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2004-02-05 11:36   
Faustus Faustus hes our man! Coding DarkSpace cus we cant!

W00t!
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