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Development Updates... |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2001-10-11 02:42  
Loads of bug fixes and changes...
Added code in the navigation map to draw a blinking box around any objects that may obstruct your jump.
Changed some code so that the shield and turn indicators are not drawn when your ship leaves through the jumpgate.
Added code to display player orders in the navigation map. The color of the line indicates the type of order:
RED -> Attack
Blue -> Defend
Orange -> Capture
Gold -> Move
Cyan -> Reload (not available yet)
Added additional buttons in the navigation map to turn off icons for planets and ships.
Added a jumpgate from Luyten to Cygnus, this required me to change the mission file version, thus resetting the state of the entire metaverse after the next update. Additionally, moved the jumpgate away from earth in Sol.
Different types of structures have different color indicators now when displayed on the planet.
SKYBLUE -> Depot
BLUE -> Shield
ORANGE -> Defense
DARK GREEN -> Mine, Factory, Barracks
Added code to target the closest supply ship or depot, press Control-R in the tactical display. Additionally, added code for the closest friendly jumpgate, press Control-J.
-Richard
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Richard "Faustus" Lyle
www.palestar.com
[ This Message was edited by: Faustus on 2001-10-11 02:43 ]
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Bumblebee Cadet Mercenaries of Andosia
Joined: May 31, 2001 Posts: 2256 From: Switzerland
| Posted: 2001-10-11 12:59  
superb work - once again - tnx. FAUSTUS
[MoA] Bumblebee
Mercenaries of Andosia
MOD of the cleanest Forum in town
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Patlukowsky Marshal Mercenaries of Andosia
Joined: May 29, 2001 Posts: 451 From: germany
| Posted: 2001-10-12 15:29  
great work )
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