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DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » Found display bug...
 Author Found display bug...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2003-07-29 10:25   
While I was looking for the bug that causes the slowdown when you point the camera straight down, I was noticing ALOT of CPU time was going to locking a vertex buffer for rendering a sprite of a background nebula.

So after commenting out a lock of a vertex buffer, I noticed the CPU usage dropped off to nothing... so off I went into my DirectX documentation to find out what the problem was.

Long story short, instead of resetting all my dynamic vertex buffers, I only reset them once they are filled (which can be many frames of animation). The stall as it turns out was because I was trying to lock a vertex buffer before the hardware was done rendering with it, thus it was stalling the lock() until the buffer space was available.

Now the debug version of the game renders 70-90 Frames per second, before it was rendering 30 FPS. Keep in mind, the debug version is MUCH slower than the release version.

-Richard
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|2eason
Grand Admiral
Agents

Joined: September 30, 2001
Posts: 1252
From: Wisconsin, US
Posted: 2003-07-29 10:32   
Keep up the good work F!!! BTW: Love the New Interface!

- |2eason -
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Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2003-07-29 10:33   
Woot! Good job, Faust. And I was about to recommend a "maximum rendering distance" client option, too Seems there isn't a need for one.

...or is there? hehe, good work bud.

-Dem
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2003-07-29 12:28   
Faustus...you are now my hero. My 20fps has a chance at life! WHEE!@#
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-07-29 14:19   
Maybe I will have more than 0.0x FPS during combats with the patch
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-07-29 14:37   
wow, very nice indeed!!

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Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2003-07-29 16:35   
Faustie, whatever you fixed today and updated w/the beta code is causing graphics glitches galore. All of the sprites, interface, renderings, etc, fluctuate and tear.

It's really borkzored. I tried to restart the game to fix it, but the problem is persistant. I'm running an nViDIA GeForce4 Ti 4600 AGP (128 MB).

-Dem
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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2003-07-29 16:46   
aye, its really borken.
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Thrie
Fleet Admiral
Raven Warriors

Joined: October 28, 2002
Posts: 760
Posted: 2003-07-29 17:21   
whoa... this must be what they meant about model mess up, it does seem so that way heh.

Well look on the bright side, No more Camera lag! all those flashy things reminded me of Pokemon for some reason...
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