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Prestige Calculation... |
Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2001-10-04 08:25  
The prestige calculation has changed, 2 minor changes, 1 field removed from calculation, and 2 new fields have been added.
Prestige for Ships Damaged has been increased from 2.5 to 3.0. Prestige from Ships Captured has been reduced from 20.0 to 15.0. A "Credits" field is for future development concerning trading and personal weath. The "Ships Lost" field is for those ships the player has gotten destroyed. The "Killed" is no longer calculated into the prestige.
This is the latest prestige calculation:
float User::calculatePrestige() const
{
return( (m_ShipsDamaged * 3.0f) +
(m_ShipsCaptured * 15.0f) +
(m_PlanetsDamaged * 1.0f) +
(m_PlanetsCaptured * 5.0f) +
(m_FriendlyFire * -10.0f) +
(m_Repair * 2.5f) +
(m_Construction * 1.0f) +
(m_Kamikaze * 5.0f) +
(m_SelfDestructs * -5.0f) +
(m_Jumps * 0.1f) +
(m_PlanetCollisions * -1.0f) +
(m_Credits * 0.01f ) +
(m_ShipsLost * 0.001f ) +
m_BonusPrestige );
}
_________________
Richard "Faustus" Lyle
www.palestar.com
[ This Message was edited by: Faustus on 2001-10-04 08:33 ]
[ This Message was edited by: Faustus on 2001-10-04 09:41 ]
_________________
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chris aka sunshine Cadet
Joined: May 29, 2001 Posts: 1649 From: Germany
| Posted: 2001-10-04 11:15  
hmm ..
think there's still a problem .. missed the last part of the conversation in the lobby about this theme .. but atm there's no prosecution for the ppl who "waste" resources ...
there's no need to fly the ships in a good style .. to bring them back to JG ect ...
_________________ Christian 'sunshine' Weyand
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2001-10-04 11:31  
in my last idea list i have note about loses
bigger ship = bigger prestige loss
when you lost gunboat and when u lost war-key carrier that are 2 different things ...!
http://www.palestar.com/phpBB/viewtopic.php?topic=2024&forum=33&3
[ This Message was edited by: Dwarden on 2001-10-04 11:33 ]
_________________ ... Ideas? ... that's Ocean w/o borders !
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2001-10-04 11:56  
@sunshine...
The "Ships Lost" takes care of the problem of players wasting resources. This value is calculated directly from the value of a ship when it's destroyed.
So if you have a dread and die, this value will increase by 10,000 and decrease your prestige by 10.
Noticed a problem with the calculation, forgot the minus - sign on the Ships Lost, this should be better:
float User::calculatePrestige() const
{
return( (m_ShipsDamaged * 3.0f) +
(m_ShipsCaptured * 15.0f) +
(m_PlanetsDamaged * 1.0f) +
(m_PlanetsCaptured * 5.0f) +
(m_FriendlyFire * -10.0f) +
(m_Repair * 2.5f) +
(m_Construction * 1.0f) +
(m_Kamikaze * 5.0f) +
(m_SelfDestructs * -5.0f) +
(m_Jumps * 0.1f) +
(m_PlanetCollisions * -1.0f) +
(m_Credits * 0.01f ) +
(m_ShipsLost * -0.001f ) +
m_BonusPrestige );
}
_________________
Richard "Faustus" Lyle
www.palestar.com
[ This Message was edited by: Faustus on 2001-10-04 11:58 ]
_________________
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chris aka sunshine Cadet
Joined: May 29, 2001 Posts: 1649 From: Germany
| Posted: 2001-10-04 16:27  
oh hehe .. yes .. now .. solved the missunderstanding
_________________ Christian 'sunshine' Weyand
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DoomDragon Cadet
Joined: May 29, 2001 Posts: 376 From: Berlin, Germany
| Posted: 2001-10-04 16:36  
Not sure if this will solve it, i think ppl will jump out of the battle much earlier to prevent loosing so much prestige
_________________ Come to me and meet your doom...
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chris aka sunshine Cadet
Joined: May 29, 2001 Posts: 1649 From: Germany
| Posted: 2001-10-05 06:34  
maybe ... a list of the values of each ship would be intersting for many ppl ( me including) ...
but doom is right . most of the ppl will jump our before the are highly in danger of getting destroyed ...
you could change the "ship lost" value to the hull damage you got .. you your hull is 50% damaged the "ship lost" is increased by 50% of the ships value ...
_________________ Christian 'sunshine' Weyand
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Chromix Cadet
Joined: June 29, 2001 Posts: 3052
| Posted: 2001-10-05 08:54  
-----------*snip*------------------
but doom is right . most of the ppl will jump our before the are highly in danger of getting destroyed ...
you could change the "ship lost" value to the hull damage you got .. you your hull is 50% damaged the "ship lost" is increased by 50% of the ships value ...
-----------*snip*------------------
Hmmm... they´ll jump out before they get destroyed, so they don´t suffer prestige loss. When adding hull damage to "ships lost" ppl will jump out even faster, as soon as their shields or armor reaches 25%
_________________
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2001-10-05 09:24  
Better, save your ship before it is killed.
1.
Its normal tactics in war that when badly hurt or out numbered draw the forces back, to regroup, before you lose to many, 1 ship lost means that the res is lost forever for the team.
2.
You don’t see any navy or army changing their hardware out with new ones every time that and tank or navalship run out of ammo.
This is to spawn that you just don’t crash your ship in alpha strikes like some wants to do.
_________________ P:@12 C:$38
LOVE the smell of human flesh in the morning smells like MVictory
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chris aka sunshine Cadet
Joined: May 29, 2001 Posts: 1649 From: Germany
| Posted: 2001-10-05 09:28  
lol .. seems there'll be no solutions ..
[ironie]
let's change all lasers into water-guns ... all torpedo banks into coke-bottles .. nuke bombs ... i'd prefer muffins for them ..
so we'd have a lot of fun *lol*
[/ironie]
_________________ Christian 'sunshine' Weyand
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