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DarkSpace - Beta
Palestar

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 Author Status Update...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2003-05-27 14:16   
Welp, one thing led to another and now I'm in the middle of some of the more major changes to the units / structure / planet code now, for example units can now stack and move through structures. I should be adding a order system for units later today, allowing you to set them to fortify (hold position and dig in), raze (attack all structures), and the default attack (attack other enemy units)...

Additionally, the signature / ECM / Intel code has been overhauled ... every object in the game now can have a signature, which makes it possible for example to attach a beacon onto an asteroid for one thing.

Hopefully, a new patch will be up in beta later today or tomorrow... so we can begin final testing before release of 1.481.

_________________
Richard -Faustus- Lyle
Lead Programmer - DarkSpace
www.darkspace.net / www.palestar.com



[ This Message was edited by: Faustus on 2003-05-27 14:29 ]
_________________


  Goto the website of Faustus
Demorian
Fleet Admiral
Galactic Navy


Joined: October 06, 2001
Posts: 3406
From: Charlotte, North Carolina
Posted: 2003-05-27 18:55   
Yes, final testing. Please. We need to test it fully from many angles before release.

-Dem
_________________


Quistis {C?}
Cadet
Evil Empires Inc.

Joined: April 06, 2002
Posts: 1536
Posted: 2003-05-27 18:59   
Yay...
_________________


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