Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 Now

Search

Anniversaries

6th - Nistrim

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Announcements » » My current TODO list...
Goto page ( 1 | 2 | 3 Next Page )
 Author My current TODO list...
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-08-08 08:13   
Here is my current TODO list, not necessarly in the order of priority...

Texture Cache - player option to cache surfaces to a file on disk, thus speeding up the load time. Currently, textures are kept in a compressed format, which takes some time to decompress then convert to the correct bit-depth. This would save the uncopressed and converted texture to disk.

UniverseServer - A central server for the MetaVerse servers for multiple uses, including mission generation, etc..

ShipYard structure - new structure that can be built on planets, which can be used as a spawn point for player ships. The structure would be very expensive to maintain, thus very few planets would be able to support the structure.

Diplomatic/Political system - Embassy structure and diplomatic unit, plus lot more in-depth information on planets political makeup.

Trade Route Interface - new mode for the navigation map, which would display the available resources, trade routes, and prices in one screen.

Mission interface - new mode for the navigation map, which would allow higher ranking players to set mission directives, which in turn generate missions for the players in-game.

Nebulas - Rewrite of the nebula code to be faster and look better. Ultimately, I want the ability to have an entire star system inside a nebula.

Video Test - seperate exe to test a players video card for compatibilty.

Home Page - Rewrite of the home page on www.darkspace.net, to display news headlines, metaverse status information, allow players to submit news, etc..

Platforms - Defense, Supply, and Sensor platforms that can be built by an engineering ship.

Formations - ship formation code

Tutorial - Rewrite/improve the basic tutorial.

Forum - Forum rewrite

Server Stability - get the servers more stable and crashing less often.


_________________


  Goto the website of Faustus
DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-08-08 08:36   
Just a questions, will the plattforms be the same ones we had in Closed Beta?
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

  Email DOM700 [-IMO-]   Goto the website of DOM700 [-IMO-]
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-08-08 08:50   
Yes .... I'm going to bring them back as a step towards the player built space stations.

-Richard
_________________


  Goto the website of Faustus
Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2002-08-08 10:51   
*Gideon reads over the list...*


All I gotta say is:

Huzzah!
_________________
...and lo, He looked upon His creation, and said, "Fo shizzle."

  Email Gideon
Deleted
Cadet

Joined:
Posts: 0
Posted: 2002-08-08 11:05   
reads this then wonders how long it will take 1 mouth or 1 year?

_________________


DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-08-08 12:41   
I've seen the nebula in the screenshot section, looks impressive, hopefully not too impressive
I don't want to play all the time with 0.0x FPS
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

  Email DOM700 [-IMO-]   Goto the website of DOM700 [-IMO-]
Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2002-08-08 13:02   
They are actually MUCH faster to render than the old nebula's.

I'm keeping 100fps on my gf4 inside a nebula.
_________________


  Goto the website of Faustus
Gideon
Cadet

Joined: September 14, 2001
Posts: 4604
From: Oregon, USA
Posted: 2002-08-08 13:28   
Okay, had a close up look at the nebula...

I like the look, but it doesn't feel like a cloud any more.

Feels like you are flying between flat papers with images on them. Dunno, just doesn't look..."right".

If it could be verticle as well as horizontal, then it would work for me.

Just...it's like...well...it just doesn't seem as...right.

Especially at range. It looks alot less cool coming up on it. All you see are these thin bands of color...
_________________
If it burns and smells, it's chemestry.

If it bits and scratches, it's biology.

If it doesn't work, it's physics.

[ This Message was edited by: Gideon on 2002-08-08 13:29 ]
_________________
...and lo, He looked upon His creation, and said, "Fo shizzle."

  Email Gideon
DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-08-08 13:32   
Maybe some small and random cloud objects moving through the area would be nice, with your ship flying through them
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

  Email DOM700 [-IMO-]   Goto the website of DOM700 [-IMO-]
Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2002-08-08 15:38   
Ooh, formations! So we can get some actual organization in fleet ops!
_________________
If at first you don't succeed, get a bigger space battleship and try again.

  Email Jim Starluck
Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2002-08-08 17:55   
i got a nice idea about the homoage thing its a bit changed but ill type it out and mail it in a few days.
_________________


  Goto the website of Barthezzz
ChiggenWingz
Cadet

Joined: May 13, 2002
Posts: 185
From: Sydney Australia
Posted: 2002-08-09 04:51   
How come ya dont use the type of fog and mist effect that we see in FPS games, whats the difference from using them in an FPS to the darkspace engine?
_________________


  Goto the website of ChiggenWingz
chris aka sunshine
Cadet

Joined: May 29, 2001
Posts: 1649
From: Germany
Posted: 2002-08-09 10:34   
i'd really like to see the political system coming soon.. it'll bring ahead more game depth and fun for all of us...

galactic council, independant clans..


_________________
Christian 'sunshine' Weyand





  Email chris aka sunshine   Goto the website of chris aka sunshine
DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2002-08-09 10:51   
Yeah sunshine, I would like that soon
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

  Email DOM700 [-IMO-]   Goto the website of DOM700 [-IMO-]
Wicked Ice ={NuKe Squad}=
Grand Admiral

Joined: October 25, 2001
Posts: 394
From: CH
Posted: 2002-08-09 20:45   
i have to agree... it looks rather flat...

whats about some flashes .. blinking objects, moving not so verry textured coulds (as the one in the jumpanimation).

or would that lower the performance too hard?
_________________

remember:48 Nukes are killing a ganglia in approximately 0.112 seconds, depending on your own ping too.

  Goto the website of Wicked Ice ={NuKe Squad}=
Goto page ( 1 | 2 | 3 Next Page )
Page created in 0.017754 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR