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Permission for ship models |
megalodonEC 1st Rear Admiral
Joined: March 10, 2014 Posts: 12 From: Cantwell, Alaska
| Posted: 2014-03-10 13:14  
With your permission could I get the models for "Darkspace" in 3ds, lightwave or obj format. I would like to use them in a mod that im putting together.
It will not be sold or anything like that.
The game that the ships would be in would be "Freelancer"
If so please leave a message here...
Also I'm glad to be here.
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Fatal Mack Bolan(WildCards_58th)*COM* Marshal Fatal Squadron
Joined: June 12, 2010 Posts: 184 From: home planet: Exathra
| Posted: 2014-03-10 14:54  
now that i'd like to see, and as a freelancer pilot i'd like to see and play with DS ships in freelancer. hell i'd like to see 'em in homeworld2 too.
+1 this idea pantheon...its good advertising and costs the dev team nothing.
*****peace*****
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2014-03-10 16:04  
Please email requesting permission and CC . Once that's done I can ask our modeller if he's happy releasing some of his works.
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megalodonEC 1st Rear Admiral
Joined: March 10, 2014 Posts: 12 From: Cantwell, Alaska
| Posted: 2014-03-10 16:53  
Just emailed the two people Pantheon.
I will write the answer here if it goes forward
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Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2014-03-10 20:30  
Quote:
On 2014-03-10 14:54, Fatal Mack Bolan(WildCards_58th)*COM* wrote:
now that i'd like to see, and as a freelancer pilot i'd like to see and play with DS ships in freelancer. hell i'd like to see 'em in homeworld2 too.
+1 this idea pantheon...its good advertising and costs the dev team nothing.
*****peace*****
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I second this!
_________________ I be rebuilding your planets!
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Orkan [OO-XII] Grand Admiral The Myrmidon Legion
Joined: April 22, 2010 Posts: 201 From: A Point Perfectly Computed Yet Never Repeating
| Posted: 2014-03-10 22:20  
Sounds good to me!
Would be great to see the ships in Freespace 2 also, great potential for capital ships there also
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2014-03-11 01:10  
Oh wow, you're actually allowing this?
Hey, when that mod comes around, let us know, I'll have to dig up my old Freelancer installation...
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2014-03-11 02:55  
But I couldn't get them for a Sins of a Solar Empire mod.
Jack is an arse <3
[ This Message was edited by: Crim on 2014-03-11 02:55 ]
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Ulven Skyblade Marshal Non Omnis Moriar
Joined: March 04, 2007 Posts: 230 From: Timbo400
| Posted: 2014-03-11 05:04  
Quote:
On 2014-03-11 02:55, Crim wrote:
But I couldn't get them for a Sins of a Solar Empire mod.
Jack is an arse <3
[ This Message was edited by: Crim on 2014-03-11 02:55 ]
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A Sins mod would be awesome. You could try again and also mail. No harm in trying.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2014-03-11 10:33  
Hmm.. A DS mod for Freelancer.
Interesting. I like.
What's it called?
- DS: Fighters
- DS: Squadron
- DS: Angels
or
- DS: Top Gunk?
[ This Message was edited by: Kenny_Naboo on 2014-03-11 10:34 ]
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pigghoti Vice Admiral
Joined: November 23, 2013 Posts: 10
| Posted: 2014-03-12 14:56  
How would i get a copy of FreeLancer? i looked at it and it seems fun!
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megalodonEC 1st Rear Admiral
Joined: March 10, 2014 Posts: 12 From: Cantwell, Alaska
| Posted: 2014-03-12 20:18  
@pigghoti
You can goto amazon.com or the uk amazon depends where you live.
And its only about $8. Hope that helps.
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2014-03-15 00:07  
Not even sure if it's worth buying, the game is really, when you break it down, a very simplistic space rpg.
While it was a big time waster for me several years ago, it just tends to be extremely dull:
-To make decent money, you usually had to do trading, which was basically a grind of traveling back and forth dozens of times.
-Doing missions on a server would often cause packets to 'back up' and you'd lose connection before the mission ends.
-Capital ship mods were all hilariously bad, your station-sized battleship flips around like a cardboard cutout if a starflier so much as nudges you, and turning the camera fills the screen with white lines.
The only thing going for it was that the controls were easy, and the combat was intense... usually it was a jousting match, or thrust pulsing around where the slightest lapse in attention would result in instant death.
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2014-03-15 05:34  
Quote:
On 2014-03-15 00:07, Fluttershy wrote:
Not even sure if it's worth buying, the game is really, when you break it down, a very simplistic space rpg.
While it was a big time waster for me several years ago, it just tends to be extremely dull:
-To make decent money, you usually had to do trading, which was basically a grind of traveling back and forth dozens of times.
-Doing missions on a server would often cause packets to 'back up' and you'd lose connection before the mission ends.
-Capital ship mods were all hilariously bad, your station-sized battleship flips around like a cardboard cutout if a starflier so much as nudges you, and turning the camera fills the screen with white lines.
The only thing going for it was that the controls were easy, and the combat was intense... usually it was a jousting match, or thrust pulsing around where the slightest lapse in attention would result in instant death.
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The game was fantastic to play though at the time. Nowdays its a bit dated, but still fun in my opinon. All those capital ship mods were horrible indeed. though...
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2014-03-15 09:11  
I did actually enjoy the main story line, but once you've done that, there's nothing left to keep you hooked. And despite what the game claimed about you being able to take the path you prefer of trader/explorer/combatant, you would most certainly be screwed if you got anything but an agile combat ship.
Your ability to explore and trade is hampered due to the gate permissions and level caps.
I tried, just for the hell of it, going with a freighter. Huge mistake, the game became nearly impossible because they're just fat targets with twice as much health, which simply is not enough in a game where evasion = life.
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