Author |
Weekly DarkSpace Gameplay Video |
Radiance Grand Admiral *Renegade Space Marines*
Joined: July 27, 2010 Posts: 106
| Posted: 2011-10-19 17:26  
As a director and uploader for TheGameDock on youtube, I get my pick of a game to cover for a while.(2 weeks to 4 months) A video will be posted each week. And of course, my first choice was DarkSpace. Now I need the community's help in figuring out how to make a video walkthrough/documentary of DarkSpace.
Check out my channel, and subscribe if you can, http://www.youtube.com/user/IllusMaze
And this is the channel that I will be making gameplay videos on:
http://www.youtube.com/user/TheGameDock
[ This Message was edited by: IllusMaze on 2011-10-21 08:07 ]
_________________
|
Flux Capacitor Marshal
Joined: July 30, 2010 Posts: 305 From: the place
| Posted: 2011-10-20 02:38  
start with some small ships spawning and flying around, then an engineer building platforms, a bomber in action, a dessie in combat, and then POMPOM POOOOM huge dread/station battle.
_________________ my signature is awesome
|
Fatal Afro Man *NCO* Marshal Fatal Squadron
Joined: September 09, 2006 Posts: 201
| Posted: 2011-10-20 02:59  
It depends on how you want to do the videos. Will you be doing a game walkthough on how to play with in game play, commentary on a battle, shots of gameplay with music, etc...?
_________________ [Signature size too large, please resize. (600x200x100kb)
|
Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2011-10-20 09:50  
my advice -> introduction-understanding-expansion algorithm
1. start with you chatting with other people, or watching others chat.
2. put a scene where you show different ship models of a faction (icc please). avoid showing ships with same model (ex- icc combat and missile destroyers).
3. spawn a ship, go around and find a cruiser ai and fight defensively. spend 2 minutes maneuvering around the cruiser, getting hit a lot, low speed and focus on NOT hulling target.
4. spawn your ship again, team up with a player this time, and find that cruiser ai. do close-up shots of torpedoes hitting that cruiser and kill it (focus on team > solo).
5. your viewers are slightly bored with current faction. switch to new faction and show a cruiser (but dont spawn it). then show an engineer, spawn and build a wep platform and sensor platform. also use mining beams.
6. show them power. get a dreadnought out and spend 2 minutes pwning small ships. focus on attacking solo ships (you still want to emphasize point 4).
7. show interview-chat with very senior player, how they got to CM, their take on DS (careful choosing the CM here) and other things.
8. insert 1 minute big fleet battle scene. get 1 dread on your side and 1 station on enemy side. kill the small ai ships first, do potshots at station, then run when hulled.
9. show fleet formation of 1 dread, 2 cruisers and 4 destroyers (balanced fleet) and capture a planet.
after these do things which tell even more about darkspace, then conclude hope it helps [ This Message was edited by: Compromisery on 2011-10-20 09:51 ]
_________________ Forging legends and lives outside till naught remains inside.
|
Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-10-20 14:33  
Quote:
|
On 2011-10-20 09:50, Compromisery wrote:
my advice -> introduction-understanding-expansion algorithm
1. start with you chatting with other people, or watching others chat.
2. put a scene where you show different ship models of a faction (icc please). avoid showing ships with same model (ex- icc combat and missile destroyers).
3. spawn a ship, go around and find a cruiser ai and fight defensively. spend 2 minutes maneuvering around the cruiser, getting hit a lot, low speed and focus on NOT hulling target.
4. spawn your ship again, team up with a player this time, and find that cruiser ai. do close-up shots of torpedoes hitting that cruiser and kill it (focus on team > solo).
5. your viewers are slightly bored with current faction. switch to new faction and show a cruiser (but dont spawn it). then show an engineer, spawn and build a wep platform and sensor platform. also use mining beams.
6. show them power. get a dreadnought out and spend 2 minutes pwning small ships. focus on attacking solo ships (you still want to emphasize point 4).
7. show interview-chat with very senior player, how they got to CM, their take on DS (careful choosing the CM here) and other things.
8. insert 1 minute big fleet battle scene. get 1 dread on your side and 1 station on enemy side. kill the small ai ships first, do potshots at station, then run when hulled.
9. show fleet formation of 1 dread, 2 cruisers and 4 destroyers (balanced fleet) and capture a planet.
after these do things which tell even more about darkspace, then conclude hope it helps
|
|
Seems about perfect aside from #6, that'd give people the wrong idea and they'd end up thinking smaller ships=junk compared to the flying bricks. Though, if combined with a couple smaller ships taking out a Dreadnought it would show that bigger ships are not necessarily better.
_________________ Adapt or die.
|
Radiance Grand Admiral *Renegade Space Marines*
Joined: July 27, 2010 Posts: 106
| Posted: 2011-10-20 16:44  
Quote:
|
On 2011-10-20 02:59, Fatal Afro Man *TO* wrote:
It depends on how you want to do the videos. Will you be doing a game walkthough on how to play with in game play, commentary on a battle, shots of gameplay with music, etc...?
|
|
Its basically a commented gameplay video series. One each week, hopefully at least 3 months worth of videos.
@Compromisery Those are great ideas. All we need to add to that is you self-destructing in your station... again.
_________________
|
Radiance Grand Admiral *Renegade Space Marines*
Joined: July 27, 2010 Posts: 106
| Posted: 2011-10-20 18:28  
And my trailer is up. (Not gameplay videos)
http://www.youtube.com/watch?v=5xqdtMbq4U8
Enjoy! (Btw. I know mine looks uber noob compared to guyton's)
_________________
|
Fatal Afro Man *NCO* Marshal Fatal Squadron
Joined: September 09, 2006 Posts: 201
| Posted: 2011-10-21 00:48  
You could always ask guyton for pointers/help if you like. I know filming DarkSpace is kinda difficult with it being.... well dark lol
_________________ [Signature size too large, please resize. (600x200x100kb)
|
Guyton (Angel of Death) Marshal
Joined: January 25, 2004 Posts: 706
| Posted: 2011-10-21 04:30  
One thing that is most important... is he music. The music sets the mood for the video, if you have something like Requiem for a Dream that everyone hears too often it kinda loses people. In fact my next focus is making sure I have the right music that brings out the faction I'm filming about. I've been trying to properly make a story in the recent ones to make the idea of being on that side more wanting. Good luck.
_________________ Yes, its scifi lore : https://www.youtube.com/@BlackstarLore
|
Guyton (Angel of Death) Marshal
Joined: January 25, 2004 Posts: 706
| Posted: 2011-10-21 04:32  
One thing that is most important... is he music. The music sets the mood for the video, if you have something like Requiem for a Dream that everyone hears too often it kinda loses people. In fact my next focus is making sure I have the right music that brings out the faction I'm filming about. I've been trying to properly make a story in the recent ones to make the idea of being on that side more wanting. Good luck.
_________________ Yes, its scifi lore : https://www.youtube.com/@BlackstarLore
|
Radiance Grand Admiral *Renegade Space Marines*
Joined: July 27, 2010 Posts: 106
| Posted: 2011-10-21 08:08  
Thanks guyton! I couldn't find any other uncopyrighted music before my deadline so I had to use that. I'm thinking of making a remake with a bit more footage and music I found late last night that I doubt many have heard of.
_________________
|
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-10-21 16:36  
For music i recommend hitting up Two Steps from Hell \
For combat Two Steps From Hell - To Glory
for giving a message like Guyton does Two Steps from Hell - Heart of Courage
_________________ We are Back from the shadows.
|
Radiance Grand Admiral *Renegade Space Marines*
Joined: July 27, 2010 Posts: 106
| Posted: 2011-10-21 16:58  
I will keep these in mind, however, I found a site full of music that can be used on youtube and that not many have heard of.
My most immediate question to guyton is this: How did you get rid of the user interface for your trailers?
_________________
|
Radiance Grand Admiral *Renegade Space Marines*
Joined: July 27, 2010 Posts: 106
| Posted: 2011-10-22 10:52  
Week one's video is up. http://www.youtube.com/watch?v=yf00JN1CuHQ
Next week, I will be covering ICC. [ This Message was edited by: IllusMaze on 2011-10-22 10:52 ]
_________________
|
*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2011-10-22 11:16  
i could help with any ICC work (just gotta tell me so i can set up my laptop to run DS cause my desktop is is parts)
_________________ We are Back from the shadows.
|