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ST-12 Breach Destroyer |
Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2009-03-18 15:38  
Designed to penetrate weak points in armor and disrupt ship systems. Intended to hunt down and disable fleeing ships, it is light on armor and is heavily equipped with system-impairing weaponry.
[FORE]4x PTORPEDO
[FORE]3x FLUX CANNON
[FULL]2x CL
[FULL]2x PARTICLE CANNON
[FULL]2x EMP CANNON
[FORE/STARBOARD/PORT]2x EMP CANNON
[FULL]FLUX WAVE
[FULL]1x SCANNER
[FULL]BEACON
[FULL]1x AUX. GENERATOR
Requires : Silver Combat, Gold Scout, Gold Navigator
http://i35.photobucket.com/albums/d187/ASFAurora/vanguardr2.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard1.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard2.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard3.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard4.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard5.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard6.jpg
Model Link: (.blend)
http://www.filefactory.com/file/af6ed5a/n/UGTOvanguard_blend
My original idea was one for a Corvette, but after adding things this seemed to fit more as a Destroyer, or even a Cruiser; the ideas I took from UGTO Corvettes still show through though. As the image shows, I'm still drawn to the idea of ships with arched silhouettes.. :S
So far, I think this ship conforms the most to standard UGTO design out of all my other UGTO attempts... What do you guys think?
Maybe it could fit in that little void I noticed between ST-11 and ST-14.
Phallic-ity is in full effect! At one point I considered removing the angular bottom sections, but without it, I think the front section looks too awkward.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2009-03-18 16:54  
Seriously there are some very nice ship design, like this one. I would like to see one for kluth between so much icc and ugto ship design.
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2009-03-18 16:55  
I think that looks awesome, actually.
Weapon setup downright sucks though. Lol.
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-03-18 17:51  
Er thats what the assault dessie is for, but nifty design; If DS had moving ship parts that would be brilliant! I think it would make a better dread or cruiser model though, with the complexity of the hull.
_________________ Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2009-03-18 17:52  
Quote:
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On 2009-03-18 16:55, Bardiche wrote:
I think that looks awesome, actually.
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Seconded. Fits right in, great texturing.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-03-18 22:59  
Love the Design
Also:
Quote:
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[FORE]4x PTORPEDO
[FORE]3x FLUX CANNON
[FULL]2x CL
[FULL]2x PARTICLE CANNON
[FULL]2x EMP CANNON
[FORE/STARBOARD/PORT]2x EMP CANNON
[FULL]FLUX WAVE
[FULL]1x SCANNER
[FULL]BEACON
[FULL]1x AUX. GENERATOR
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Try using This to help you balance your ships more
Right now you have:
Engines (2 * 9 + 6 = 19) (Guessing...)
2x IE Drive (aft)
1x Jump Drive (aft)
Armor (3 * 7 = 21) (Guessing...)
1x Standard Armor (Left/Right/Aft)
2x Standard Armor (Fore)
Weapons: (4 *1 + 3 * 2 + 2 * 1 + 2 * 1 + 2 * 1 + 2 * 1 = 18)
4x Proton Torpeode (Fore)
3x Flux Cannon (Fore)
2x Chemical laser (FULL)
2x Particle Cannon (FULL)
2x EMP Cannon(FULL)
2x EMP Cannot (Fore/Left/Right)
Devices: (3 + 1 + 1 + 2 = 7)
1x Flux Wave (FULL)
1x Scanner (FULL)
1x Beacon (FULL?)
1x Aux Gen (FULL)
Total: 65.
For Comparison, a typical Destroyer has "96" size. Again, it states it's only used for a guideline, but this is more in line with a frigate class.
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buzzcoxss (Artisen Anitomical) Fleet Admiral Sanity Assassins
Joined: September 19, 2004 Posts: 144
| Posted: 2009-03-19 03:38  
give it more guns add some qst's an scale it up 2 dread size bingo ugtos answer 2 the krill
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2009-03-19 04:01  
we need to focus on small ships. not big ships. add more guns. nice dessie.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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Reek Havoc *XO* Chief Marshal Interstellar Cultural Confederation United
Joined: June 23, 2005 Posts: 327 From: Philadelphia
| Posted: 2009-03-19 04:45  
very nice design albeit as Fattierob points out overpowered for a dessie. I love the work though, great job.
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DarkSpace: ICCU (Fleet tag: =ICC=) is always recruiting ICC pilots! (/clan join =ICC=)
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Fatal Rocko Willis Fleet Admiral Fatal Squadron
Joined: March 01, 2003 Posts: 1336 From: Kentucky
| Posted: 2009-03-19 05:42  
strech the hull a but and whatnot and you could have a hunter killer frigate!
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-03-19 05:59  
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On 2009-03-19 04:45, Fatal Reek Havoc *AXO* wrote:
very nice design albeit as Fattierob points out overpowered for a dessie.
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Actually, I was pointing out it was vastly underpowered for a dessie, as the way I wrote down the armor and engines, the ship had a *lot* more space for weapons and such.
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2009-03-19 07:23  
Very nice work, improving all the time. keep it up.
_________________ Retired K'luth Combateer
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Danek Ma`arna C`arns Fleet Admiral
Joined: March 26, 2004 Posts: 102 From: Atlanta
| Posted: 2009-03-19 07:23  
Destroyers have 7 or 8 armor, so add 28 to 35 to the 65, for a total of 93 to 100.
Unless you actually accounted for that and armor is 3 points each, not the 7 used in the calculation.
In that case, and assuming this is the correct formula, then we need to have lengthy discussions about K'Luth destroyers having frigate point values.
Edit: Is there any point value change for arc coverage? You do not seem to be accounting for it if there is... I am questioning as you call this design underpowered, and yet it overshadows K'Luth designs completely. [ This Message was edited by: C'arns on 2009-03-19 07:29 ]
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-03-19 08:00  
Quote:
| Each ship class within the DarkSpace game has been assigned a "Base Capacity" value. This is not a real indication of the ships size, but is instead intended as a balancing aid when designing new ship layouts. |
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There is no value or system to calculate for arc size. just common sense of the dev team.....
In addition K'Luth have almost as much armor as the other factions just that there armors them selves are weaker.
+ to you, the rest and frob. Giving a ship less devices will give it a lower mas value than others in it class. this will give the ship better maneuverability and acceleration/deceleration.
Maybe he didn't plan it this way, but if we use this layout as a destroyer, the ship might almost handle like a frigate. would be cool to see that in action.
_________________ DS Discordion
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-03-19 10:00  
Quote:
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On 2009-03-19 07:23, C'arns wrote:
Destroyers have 7 or 8 armor, so add 28 to 35 to the 65, for a total of 93 to 100.
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That gives it alot of armor, which the LOA said it was light on - again, just assuming
Quote:
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In that case, and assuming this is the correct formula, then we need to have lengthy discussions about K'Luth destroyers having frigate point values.
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Post k'luth destroyer in full, and check the values. They shoudn't be that off. But then again, these values are a guideline and aren't meant for anything other then the initial "This is how the ship should kinda be like"
Quote:
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Edit: Is there any point value change for arc coverage? You do not seem to be accounting for it if there is... I am questioning as you call this design underpowered, and yet it overshadows K'Luth designs completely.
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I inquired about this, and the number of arcs doesn't matter - so indeed you could "make" a ship with everything full, but you'll never see it in game - too overpowered
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