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[FAQ
Forum Index » » Fan Art » » ST-12 Breach Destroyer
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 Author ST-12 Breach Destroyer
Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2009-03-18 15:38   
Designed to penetrate weak points in armor and disrupt ship systems. Intended to hunt down and disable fleeing ships, it is light on armor and is heavily equipped with system-impairing weaponry.

[FORE]4x PTORPEDO
[FORE]3x FLUX CANNON
[FULL]2x CL
[FULL]2x PARTICLE CANNON
[FULL]2x EMP CANNON
[FORE/STARBOARD/PORT]2x EMP CANNON

[FULL]FLUX WAVE
[FULL]1x SCANNER
[FULL]BEACON
[FULL]1x AUX. GENERATOR

Requires : Silver Combat, Gold Scout, Gold Navigator


http://i35.photobucket.com/albums/d187/ASFAurora/vanguardr2.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard1.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard2.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard3.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard4.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard5.jpg
http://i35.photobucket.com/albums/d187/ASFAurora/vanguard6.jpg


Model Link: (.blend)
http://www.filefactory.com/file/af6ed5a/n/UGTOvanguard_blend

My original idea was one for a Corvette, but after adding things this seemed to fit more as a Destroyer, or even a Cruiser; the ideas I took from UGTO Corvettes still show through though. As the image shows, I'm still drawn to the idea of ships with arched silhouettes.. :S
So far, I think this ship conforms the most to standard UGTO design out of all my other UGTO attempts... What do you guys think?
Maybe it could fit in that little void I noticed between ST-11 and ST-14.

Phallic-ity is in full effect! At one point I considered removing the angular bottom sections, but without it, I think the front section looks too awkward.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2009-03-18 16:54   
Seriously there are some very nice ship design, like this one. I would like to see one for kluth between so much icc and ugto ship design.
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* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2009-03-18 16:55   
I think that looks awesome, actually.

Weapon setup downright sucks though. Lol.
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-03-18 17:51   
Er thats what the assault dessie is for, but nifty design; If DS had moving ship parts that would be brilliant! I think it would make a better dread or cruiser model though, with the complexity of the hull.
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Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


  Email Sens [R33]
Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2009-03-18 17:52   
Quote:

On 2009-03-18 16:55, Bardiche wrote:
I think that looks awesome, actually.



Seconded. Fits right in, great texturing.
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-03-18 22:59   
Love the Design

Also:

Quote:

[FORE]4x PTORPEDO
[FORE]3x FLUX CANNON
[FULL]2x CL
[FULL]2x PARTICLE CANNON
[FULL]2x EMP CANNON
[FORE/STARBOARD/PORT]2x EMP CANNON

[FULL]FLUX WAVE
[FULL]1x SCANNER
[FULL]BEACON
[FULL]1x AUX. GENERATOR




Try using This to help you balance your ships more

Right now you have:

Engines (2 * 9 + 6 = 19) (Guessing...)

2x IE Drive (aft)
1x Jump Drive (aft)

Armor (3 * 7 = 21) (Guessing...)

1x Standard Armor (Left/Right/Aft)
2x Standard Armor (Fore)

Weapons: (4 *1 + 3 * 2 + 2 * 1 + 2 * 1 + 2 * 1 + 2 * 1 = 18)

4x Proton Torpeode (Fore)
3x Flux Cannon (Fore)
2x Chemical laser (FULL)
2x Particle Cannon (FULL)
2x EMP Cannon(FULL)
2x EMP Cannot (Fore/Left/Right)


Devices: (3 + 1 + 1 + 2 = 7)

1x Flux Wave (FULL)
1x Scanner (FULL)
1x Beacon (FULL?)
1x Aux Gen (FULL)

Total: 65.

For Comparison, a typical Destroyer has "96" size. Again, it states it's only used for a guideline, but this is more in line with a frigate class.





_________________


buzzcoxss (Artisen Anitomical)
Fleet Admiral
Sanity Assassins


Joined: September 19, 2004
Posts: 144
Posted: 2009-03-19 03:38   
give it more guns add some qst's an scale it up 2 dread size bingo ugtos answer 2 the krill
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2009-03-19 04:01   
we need to focus on small ships. not big ships. add more guns. nice dessie.
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Reek Havoc *XO*
Chief Marshal
Interstellar Cultural Confederation United


Joined: June 23, 2005
Posts: 327
From: Philadelphia
Posted: 2009-03-19 04:45   
very nice design albeit as Fattierob points out overpowered for a dessie. I love the work though, great job.
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DarkSpace: ICCU (Fleet tag: =ICC=) is always recruiting ICC pilots! (/clan join =ICC=)

  Goto the website of Reek Havoc *XO*
Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2009-03-19 05:42   
strech the hull a but and whatnot and you could have a hunter killer frigate!
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-03-19 05:59   
Quote:

On 2009-03-19 04:45, Fatal Reek Havoc *AXO* wrote:
very nice design albeit as Fattierob points out overpowered for a dessie.



Actually, I was pointing out it was vastly underpowered for a dessie, as the way I wrote down the armor and engines, the ship had a *lot* more space for weapons and such.
_________________


Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2009-03-19 07:23   
Very nice work, improving all the time. keep it up.
_________________
Retired K'luth Combateer


Danek Ma`arna C`arns
Fleet Admiral

Joined: March 26, 2004
Posts: 102
From: Atlanta
Posted: 2009-03-19 07:23   
Destroyers have 7 or 8 armor, so add 28 to 35 to the 65, for a total of 93 to 100.

Unless you actually accounted for that and armor is 3 points each, not the 7 used in the calculation.

In that case, and assuming this is the correct formula, then we need to have lengthy discussions about K'Luth destroyers having frigate point values.


Edit: Is there any point value change for arc coverage? You do not seem to be accounting for it if there is... I am questioning as you call this design underpowered, and yet it overshadows K'Luth designs completely.
[ This Message was edited by: C'arns on 2009-03-19 07:29 ]
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2009-03-19 08:00   
Quote:
Each ship class within the DarkSpace game has been assigned a "Base Capacity" value. This is not a real indication of the ships size, but is instead intended as a balancing aid when designing new ship layouts.


There is no value or system to calculate for arc size. just common sense of the dev team.....
In addition K'Luth have almost as much armor as the other factions just that there armors them selves are weaker.

+ to you, the rest and frob. Giving a ship less devices will give it a lower mas value than others in it class. this will give the ship better maneuverability and acceleration/deceleration.
Maybe he didn't plan it this way, but if we use this layout as a destroyer, the ship might almost handle like a frigate. would be cool to see that in action.


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DS Discordion

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-03-19 10:00   
Quote:

On 2009-03-19 07:23, C'arns wrote:
Destroyers have 7 or 8 armor, so add 28 to 35 to the 65, for a total of 93 to 100.



That gives it alot of armor, which the LOA said it was light on - again, just assuming

Quote:

In that case, and assuming this is the correct formula, then we need to have lengthy discussions about K'Luth destroyers having frigate point values.



Post k'luth destroyer in full, and check the values. They shoudn't be that off. But then again, these values are a guideline and aren't meant for anything other then the initial "This is how the ship should kinda be like"

Quote:

Edit: Is there any point value change for arc coverage? You do not seem to be accounting for it if there is... I am questioning as you call this design underpowered, and yet it overshadows K'Luth designs completely.



I inquired about this, and the number of arcs doesn't matter - so indeed you could "make" a ship with everything full, but you'll never see it in game - too overpowered
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