Author |
really strange and bad lag. |
Rizack 1st Rear Admiral
Joined: September 25, 2012 Posts: 10 From: somewhere!
| Posted: 2014-01-12 01:36  
for a few weeks now i have been getting this really strange lag.
it zips ships around really fast and they do barrel roles all ships friend and foe alike zip around really fast and do barrel roles it makes targeting really hard.
the game is basically unplayable for me when it happens.
it seems to happen in big fights or when alot of people are on im gonna try and re install to fix it is the only thing i have not done yet.
please help me figure out what i can do, i never have any other problems in my other online games and i got fios internet all fiberoptic, so i should not be getting this lag...
thanks for the help
[ This Message was edited by: Mersenne Twister on 2014-01-12 09:24 ]
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Mersenne Twister Fleet Admiral
Joined: May 11, 2003 Posts: 1161 From: Sector C Test Labs and Contol Facilities
| Posted: 2014-01-12 09:26  
start darkspace setup from the Launch tab, uncheck the Enable Multicore option located on the options tab
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I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.
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Ignorance Grand Admiral
Joined: October 27, 2012 Posts: 85
| Posted: 2014-01-12 18:06  
When is multicore actually going to work anyway?
_________________ Lt. Commander Data: \"In the game of poker, there is a moment when a player must decide if an opponent is being deceptive, or actually holds a winning hand.\"
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2014-01-12 20:18  
Quote:
On 2014-01-12 18:06, Zylgrox wrote:
When is multicore actually going to work anyway?
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It works for processors that don't do OOP (Out of Order Processing). There's no magical flag to check if they do or don't, and we don't have the time to do a complete engine re-write.
So it is what it is .
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Artermus Grand Admiral We Kick Arse
Joined: March 14, 2012 Posts: 10
| Posted: 2014-01-12 22:04  
Quote:
On 2014-01-12 01:36, Rizack wrote:
for a few weeks now i have been getting this really strange lag.
it zips ships around really fast and they do barrel roles all ships friend and foe alike zip around really fast and do barrel roles it makes targeting really hard.
the game is basically unplayable for me when it happens.
it seems to happen in big fights or when alot of people are on im gonna try and re install to fix it is the only thing i have not done yet.
please help me figure out what i can do, i never have any other problems in my other online games and i got fios internet all fiberoptic, so i should not be getting this lag...
thanks for the help
[ This Message was edited by: Mersenne Twister on 2014-01-12 09:24 ]
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I've found turning off the UDP in setup helps alot
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2014-01-14 12:09  
Does dualcore not work as it sounnd?
Read OoOE on Wiki but does not have any idea. In that essay, they say OoOE is something good. [ This Message was edited by: DiepLuc on 2014-01-14 12:20 ]
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Ignorance Grand Admiral
Joined: October 27, 2012 Posts: 85
| Posted: 2014-01-15 17:06  
Quote:
On 2014-01-12 20:18, Pantheon wrote:
Quote:
On 2014-01-12 18:06, Zylgrox wrote:
When is multicore actually going to work anyway?
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It works for processors that don't do OOP (Out of Order Processing). There's no magical flag to check if they do or don't, and we don't have the time to do a complete engine re-write.
So it is what it is .
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Well perhaps when we've reached a point where there isn't much else to fix or add, you guys can focus on that.
_________________ Lt. Commander Data: \"In the game of poker, there is a moment when a player must decide if an opponent is being deceptive, or actually holds a winning hand.\"
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Boerenkool Marshal
Joined: December 18, 2007 Posts: 218
| Posted: 2014-01-17 03:16  
turn udp off makes lag less but increases desynch. Was so bad for me to turn udp off, got 4 sec desynch average (uncloak, fire, see missles impact, wait 8 seconds to see the damage (4 sec desynch on impact, 4 sec desynch on server response to display the new armor/hull status).
a small desynch can rlly add up with the server feedback loop system. all goes smoother yes, but all your actions wont be rendered in the server untill its way to late, all your torps will fail even when hitting, and you will never be able to e jump out of combat.
in short: i can recommend not turning UDP off....
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