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[FAQ
Forum Index » » General Support » » Giving Orders Ingame
 Author Giving Orders Ingame
Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2011-09-02 07:00   
Yesterday I noticed ingame the only way to issue orders to another player or npc requires you to be on the navigation screen (F2). Seeing as how the controls have changed there are no longer hotkeys to issue orders from the helm, and right clicking simply places your ship on follow mode towards the target. In the middle of battle this leads to constant back and forth to the navigational screen in some cases can be annoying. Especially if that ship is right behind you awaiting those new orders.
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Hakketak
Grand Admiral

Joined: March 24, 2009
Posts: 301
Posted: 2011-09-02 08:33   
DarkSpace Manual [SHOW INDEX][DOCUMENT INDEX]



5.5.4 Orders
Orders are a sub-set of the context system.

Players can issue an order by targeting a friendly player or AI-controlled ship, and hovering the mouse cursor over another object. Depending on the object under the cursor, ships can be ordered to Move/Go To, Attack, or Defend.



However, players can only issue orders to ships of an equal or lower rank. For AI-controlled ships, they have rank equivalent to what's needed to fly that ship.
This means that to send an order to an AI Assault Cruiser, a player would need to be Vice Admiral rank or higher, and a Captain will be unable to issue orders to an Admiral.

Additionally, orders may only be issued while in the Navigation or Engineering/Planet screens.


the last sentence is interresting for this question
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-09-02 08:51   
I agree. It is annoying giving orders to AI.

Would be better if that aspect was completely disabled, and AI pathed to fight or defend themselves w/o player involvement.
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Olbaid
Admiral

Joined: January 14, 2005
Posts: 14
From: Missouri
Posted: 2011-09-02 09:28   
would it be possible to add a toggle key to one of the f8-f12 keys that would set your coursor to 'order' mode then be toggled back off in order to use mouse normally...?
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-09-02 10:11   
also say if a CM gives a order to a ship, another CM can't change that ships orders.

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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-09-02 10:31   
the higher cm cant be over ridden, from what I have seen. I could be wrong tho.
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Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2011-09-02 16:02   
I've been around a while, I know you can't simply override someone else's command especially if they are higher ranked. I'm talking about you are unable to issue orders from the HELM.
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Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2011-09-02 18:30   
The ability to give orders while flying was originally implemented, but was taken out for some reason. Maybe it was because orders would accidentally be given to other players with accidental right clicks. Maybe it was because people kept jumping themselves into planets. I really don't remember, but at the time I agreed with it so I'm sure one of the devs or whomever can explain better.
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2011-09-04 14:56   
It was remove from the "Tactical" screen because of conflicts with the context commands, imagine you had a friendly as your target, then right clicking on a planet would order them to attack it would conflict with right clicking on a planet giving your own ship the attack action.

So the decision was made to separate them, so orders are always given on the navigation screen, and contextual commands for your own ship always happen on the tactical screen.

-F
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Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2011-09-04 22:23   
Quote:

On 2011-09-04 14:56, Faustus wrote:
It was remove from the "Tactical" screen because of conflicts with the context commands, imagine you had a friendly as your target, then right clicking on a planet would order them to attack it would conflict with right clicking on a planet giving your own ship the attack action.

So the decision was made to separate them, so orders are always given on the navigation screen, and contextual commands for your own ship always happen on the tactical screen.

-F




That makes sense, thanks for explaining
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Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2011-09-06 05:19   
Quote:

On 2011-09-04 14:56, Faustus wrote:
It was remove from the "Tactical" screen because of conflicts with the context commands, imagine you had a friendly as your target, then right clicking on a planet would order them to attack it would conflict with right clicking on a planet giving your own ship the attack action.

So the decision was made to separate them, so orders are always given on the navigation screen, and contextual commands for your own ship always happen on the tactical screen.

-F



why not give AI one more brain cell? making them figure it out that attacking friendly is bad, bad bad thing
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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2011-09-06 06:21   
Quote:

On 2011-09-06 05:19, Ravendark wrote:


why not give AI one more brain cell? making them figure it out that attacking friendly is bad, bad bad thing




well, they do eventually realise that, but until then they go towards the planet, even if its on the other side of the server.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-09-06 13:53   
Quote:
On 2011-09-06 05:19, Ravendark wrote:
why not give AI one more brain cell? making them figure it out that attacking friendly is bad, bad bad thing


Because AI ain't afraid of FF, and they won't be banned.
Obviously, I know directing AI to FF is clearly a crime. I wonder if Mod can trace who gave order.
Since Fautus is going to making AI smarter, I have 2 suggestions:
1/ Disable Order - Let AI do on their will.
2/ Improve Order - Let player control captured ship (in case 1/ is unacceptable).
I vote for 1 cause I think that when you can't forcefuly command other players, how could you control NPC?
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-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2011-09-07 00:26   
Quote:

On 2011-09-06 13:53, chlorophyll wrote:
Quote:
On 2011-09-06 05:19, Ravendark wrote:
why not give AI one more brain cell? making them figure it out that attacking friendly is bad, bad bad thing


Because AI ain't afraid of FF, and they won't be banned.
Obviously, I know directing AI to FF is clearly a crime. I wonder if Mod can trace who gave order.
Since Fautus is going to making AI smarter, I have 2 suggestions:
1/ Disable Order - Let AI do on their will.
2/ Improve Order - Let player control captured ship (in case 1/ is unacceptable).
I vote for 1 cause I think that when you can't forcefuly command other players, how could you control NPC?




I agree with this.

spamming ai to defend oneself is to abuseable. in my books its up there among the old depot spam and needs to be fixed imo. Make all ai uncontrollable, with the exception of ai supply ships
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