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[FAQ
Forum Index » » General Support » » 3d modelling
 Author 3d modelling
Totti
Grand Admiral

Joined: February 25, 2011
Posts: 4
Posted: 2011-03-18 13:56   
i,ve been looking in various topics but i couldn t find what i was looking for, wich is, the software thats used to model the ships and planets i usually work with 3d max. if some one could tell me what kind of software i should use and the file size limitations for the models i would appreciate it.

thanks guys,

see in darkspace

[sa] Totti
_________________


JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2011-03-18 15:49   
You need to use 3dsmax, DarkSpace has a new model importer that will support FBX format. The best way is to pack all the textures into the same file using the option to embed media.

Please note, just because you create a model, even if it is awesome, it may not actually make it in-game. However there is no problem in giving it a go so long as you keep this in mind.

Ship size and polygon requirements are below as per the DarkSpace developer guide:

2.3.2 Ship Classes
This section will explain the differences between each ship class and the overall role which each particular class plays within the DarkSpace Universe.

No model should exceed 3000 polygons. This is to maintain compatibility with older games and computer systems.
2.3.2.1 Scouts
Overview
Scouts are designed to be fast, maneuverable and capable of extended forays into deep space. Most scout ships will be equipped with advanced sensory systems which enable them to perform target acquisition and covert monitoring.

Size and Specifications
Length:- 60-100m
Beam(width):- 60-100m
Draft(depth):- 15-30m
Crew:- 20-50
Cargo:- 1 Standard
Poly Count:- Approx. 500-700.

Faction Variations
The UGTO Scouts tend to broader than their overall length (60L, 90B, 20D).

ICC Scouts are generally longer than UGTO variants, but a lot slimmer across the beam (90L, 60B, 20D).

K'Luth scouts are larger in overall mass than their UGTO and ICC counterparts (80L, 90B, 20D), this is representative of the larger weapon arrays installed on these vessels.
2.3.2.2 Frigates
Overview


Size and Specifications
Length:- 255-260m
Beam(width):- 135-175m
Draft(depth):- 45-60
Crew:- 40-70
Cargo:- 2 Standard Units.
Poly Count:- Approx. 800-1000.

Faction Variations
UGTO -
2.3.2.3 Destroyers
Overview

Size and Specifications

Length:- 364-367m
Beam(width):- 136-202m
Draft(depth):- 51-142m
Crew:- 70-120
Cargo:- 3 Standard Units
Poly Count:- Approx. 1500.
2.3.2.4 Cruisers
Overview

Size and Specifications

Length:- 761-765m
Beam(width):- 247-361m
Draft(depth):- 76-269m
Crew:- 250-350
Cargo:- 4 Standard Units
Poly Count:- Approx. 2500.
2.3.2.5 Dreadnoughts
Overview

Size and Specifications

Length:- 1392-1570m
Beam(width):- 328-848m
Draft(depth):- 216-438m
Crew:- 900-1200
Cargo:- 6 Standard Units
Poly Count:- Approx. 3000.
2.3.2.6 Super-Dreadnoughts
Overview

Size and Specifications

Length:- 1600m
Beam(width):- 500-850m
Draft(depth):- 325-375m
Crew:- 1000-1200
Cargo:- 4 Standard Units
Poly Count:- Approx. 3000.
2.3.2.7 Stations
Overview

Size and Specifications

Length:- 3320-4524
Beam(width):- 3320-4424
Draft(depth):- 5277-5278
Crew:- >12000
Cargo:- 12 Standard Units
Poly Count:- Approx. 3000.
2.3.2.8 Transports
Overview



Size and Specifications

Length:-
Beam(width):-
Draft(depth):-
Crew:- 20-40
Cargo:-
Poly Count:- Approx. 800-1000.
2.3.2.9 Engineering
Overview



Size and Specifications

Length:-
Beam(width):-
Draft(depth):-
Crew:- 40-80
Cargo:-
Poly Count:- Approx. 800-1000.
2.3.2.10 Supply
Overview



Size and Specifications

Length:-
Beam(width):-
Draft(depth):-
Crew:- 30-60
Cargo:-
Poly Count:- Approx. 800-1000.

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Totti
Grand Admiral

Joined: February 25, 2011
Posts: 4
Posted: 2011-03-18 18:57   
I looked all over the site for that info thanks for the help mate

I might give it a try.

see ya in space.
_________________


Kaepora
Fleet Admiral

Joined: February 08, 2011
Posts: 77
Posted: 2011-03-18 22:24   
New scout: Lag scout. Has 200,000 polys, and is used to kill your enemy's framerates.
_________________


Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-03-19 06:06   
Quote:

On 2011-03-18 22:24, Kaepora wrote:
New scout: Lag scout. Has 200,000 polys, and is used to kill your enemy's framerates.



lol
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*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2011-03-19 06:56   
Advice: dont waste ur time trying to do ship models for darkspace. Many have tried and yet i still see no new design for any ships in game.
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