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Scanner issue |
Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-03-08 17:46  
When the changes were made to scanner, my SS ended up with 2 scanners, 2 eccm. I can't switch out one of the scanners now for a third eccm. Is it supposed to have two scanners, and if so why? Is there anything to do if not? I have a unique on it I do believe, so Id rather not scrap it.....
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2011-03-08 18:32  
me too my SS has 2 scanners stuck on it as well we demand action or atleast a credit value of our bugged ships.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-03-08 18:42  
Quote:
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On 2011-03-08 18:32, *OmniVore* wrote:
me too my SS has 2 scanners stuck on it as well we demand action or atleast a credit value of our bugged ships.
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The Darkspace staff seem to always refund stuff when layouts change, but "demanding" refunds from 2 scanners which probably will get fixed/explained seems a bit...much...
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-03-08 19:02  
The layouts will change edventuall when the new ones are ported in, for the time being you'll have to put up with it. Apologies for the inconvenience.
There won't be a credit refund .
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-03-08 20:20  
not looking for any refunds. a third eccm or 1 less scanner would do fine lol. More than anything, i wanted to know if it was a bug. apparently not. I know the devs can make fixxes work on spawned ships w/o scrapping them, so I am not concerned with that at all.
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