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Reporting bugs? |
Wild Cat Fleet Admiral
Joined: August 28, 2004 Posts: 109 From: The Netherlands
| Posted: 2010-06-15 14:11  
I ran in to some bugs, but I'm unsure if I should be posting them on the forums.
So how is bug reporting handled here?
PM some one, e-mail, or is there a tool I can use to send bug reports?
_________________ Wild Cat
Dutch Time
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-06-15 14:52  
bugs@palestar.com
[ This Message was edited by: Dr Venture on 2010-06-16 14:40 ]
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Zerbubus Vice Admiral Interstellar Cultural Confederation United
Joined: April 04, 2010 Posts: 22 From: West Jordan, Utah
| Posted: 2010-06-16 06:23  
nice to see the build bug is still there btw.
god thats annoying.
_________________ =ICC= Zerbubus
Die Uggies Die
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-06-16 09:15  
Quote:
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On 2010-06-16 06:23, Zerbubus wrote:
nice to see the build bug is still there btw.
god thats annoying.
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First time I've ever heard of such a bug.
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-06-16 14:37  
EDIT: ok problem solved ...
Jack the E-mail is wrong, its bugs@ not bug@
[ This Message was edited by: Kaoschan on 2010-06-16 14:46 ]
_________________ In ICC Shields with Defence Mode we trust!
K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-06-16 15:25  
Quote:
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On 2010-06-16 09:15, BackSlash wrote:
Quote:
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On 2010-06-16 06:23, Zerbubus wrote:
nice to see the build bug is still there btw.
god thats annoying.
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First time I've ever heard of such a bug.
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It's when you click to build a structure and it takes the res off the planet but doesn't actually start building. It happens randomly and usually several times in a row, picking a different spot to build on or leaving orbit then orbiting again seems to fix it in most cases, if not then SY and relaunch or relog usually will.
Seems to be related to desynch, I have absolutely horrid desynch issues in MV and it happens to me a lot there, especially since the last update. In scenario I have almost no desynch issues interestingly enough, and I almost never experience the build bug there.
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-06-16 18:17  
The build bug, its not really a bug as its just the lag time between F3 showing you have 70 tech, and the planet knowing you have 70 tech to build that PDII or dico. I have ran across it myself, and I just wait a min or two before trying to build that building again.
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WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.
There is a thin line between knowing when to give up and when to try harder.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-06-16 18:32  
Sorry, it is bugs@palestar.com not bug. The build bug is your machine getting out of sync by the way. It's not a build bug, just your machine not correctly sending packets to the server. [ This Message was edited by: BackSlash on 2010-06-16 18:33 ]
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