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[FAQ
Forum Index » » General Support » » Problems since 1.531 - Armor-Ring bug
 Author Problems since 1.531 - Armor-Ring bug
NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-04-19 05:25   
since the latest patch i have this problem:

when i spawn a luth-scout, it's armor-ring is ~800gu wide
same problem with the MI "Legion"-Cruisers (also 800gu)
and it's (almost) impossible to fire at anything, while a mi-cruiser is within 400gu

i'll post a picture later
[ This Message was edited by: NoBoDx on 2010-04-19 05:27 ]
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AdmiralChaos
Chief Marshal

Joined: October 08, 2008
Posts: 274
Posted: 2010-04-19 05:27   
I can confirm, I've seen this a lot on kluth scouts. I haven't seen any mir though since the patch so I can't say anything on that.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-04-19 05:28   
i tried to fight some yesterday

it was also impossible to hit icc-dreads, while a mi-cruiser was nearby
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Glaceon
Fleet Admiral

Joined: January 08, 2010
Posts: 141
Posted: 2010-04-19 07:13   
yep i had a kluth extruder Extruder IV i think its ring was huge i was useing it as a shield when i was a tranny lol.
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-04-19 07:19   
Quote:

On 2010-04-19 05:25, NoBoDx wrote:
since the latest patch i have this problem:

when i spawn a luth-scout, it's armor-ring is ~800gu wide
same problem with the MI "Legion"-Cruisers (also 800gu)
and it's (almost) impossible to fire at anything, while a mi-cruiser is within 400gu

i'll post a picture later
[ This Message was edited by: NoBoDx on 2010-04-19 05:27 ]



thats not a bug, thats intended.

armor rings reflect ship mass they say. it looks fugly but its the way it should look.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-04-19 11:19   
but i saw it only at luth scouts, neither icc nor ugto-scouts
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Siginau
Fleet Admiral
Pitch Black


Joined: March 19, 2010
Posts: 72
Posted: 2010-04-19 12:45   
scouts have smaller mass in theory hence should have smaller rings
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-19 12:55   
Definately a bug. Not quite sure why it's like this... Possible fix in next release though.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-04-19 13:01   
MI Praetorian Cruisers, in addition to MI Legion Cruisers, also show this bug - however, not always. Sometimes you get the regular variant and sometimes the massivehueg armour variant.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-04-19 14:56   
i have exprinced this with the mi legon cruiser
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Draxcyn
Grand Admiral
Pitch Black


Joined: April 26, 2008
Posts: 46
From: Here.
Posted: 2010-04-20 05:42   
Oh yea? Have you experienced Pirate Nautilis Stations??!
anyway here are my screenys




ship mass my ass, just look at that thing..!

[ This Message was edited by: Cyndrax on 2010-04-20 05:49 ]
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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2010-04-20 05:59   
Has it ever been looked at so that the armour contours around the shape of the ship rather than a ring?
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-04-20 07:10   
Quote:

On 2010-04-20 05:59, Pegasus wrote:
Has it ever been looked at so that the armour contours around the shape of the ship rather than a ring?



Short answer: Too much work, from the modelling perspective, the extra server work perspective, and the game balance perspective.

It would be nice to have non-spherical hitboxes, but it's low priority at the moment.
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Admiral Alucard (2IC)
Marshal
Exathra Alliance Fleet


Joined: April 30, 2004
Posts: 279
From: St. Helens, England
Posted: 2010-04-20 08:24   
I know that this would require more binary coding for the sides and would also be low on the priority list but what about sectioned armor, instead of it been 1 arc for the bigger ships spilt the side into say for dreads 3 side armors, but still 2 armor layers thick

-22-
2--2
2--2
2--2
-22-

So basicly the armor would look something more like that, as would be expected from armor. Seperated plates instead of a full layer lining 1 side

(Sorry if confusion was caused, been a long day)
[ This Message was edited by: -Fleet Admiral Alucard- on 2010-04-20 08:26 ]
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-04-20 08:44   
Quote:

On 2010-04-20 08:24, -Fleet Admiral Alucard- wrote:
I know that this would require more binary coding for the sides and would also be low on the priority list but what about sectioned armor,...



This would require a large redesign for the arc system in general, and most likely would be even lower priority then ship hitbox shapes, since it would be pointless if the hitboxes were still spherical.
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