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Problems since 1.531 - Armor-Ring bug |
NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-04-19 05:25  
since the latest patch i have this problem:
when i spawn a luth-scout, it's armor-ring is ~800gu wide
same problem with the MI "Legion"-Cruisers (also 800gu)
and it's (almost) impossible to fire at anything, while a mi-cruiser is within 400gu
i'll post a picture later [ This Message was edited by: NoBoDx on 2010-04-19 05:27 ]
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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AdmiralChaos Chief Marshal
Joined: October 08, 2008 Posts: 274
| Posted: 2010-04-19 05:27  
I can confirm, I've seen this a lot on kluth scouts. I haven't seen any mir though since the patch so I can't say anything on that.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-04-19 05:28  
i tried to fight some yesterday
it was also impossible to hit icc-dreads, while a mi-cruiser was nearby
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Glaceon Fleet Admiral
Joined: January 08, 2010 Posts: 141
| Posted: 2010-04-19 07:13  
yep i had a kluth extruder Extruder IV i think its ring was huge i was useing it as a shield when i was a tranny lol.
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2010-04-19 07:19  
Quote:
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On 2010-04-19 05:25, NoBoDx wrote:
since the latest patch i have this problem:
when i spawn a luth-scout, it's armor-ring is ~800gu wide
same problem with the MI "Legion"-Cruisers (also 800gu)
and it's (almost) impossible to fire at anything, while a mi-cruiser is within 400gu
i'll post a picture later
[ This Message was edited by: NoBoDx on 2010-04-19 05:27 ]
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thats not a bug, thats intended.
armor rings reflect ship mass they say. it looks fugly but its the way it should look.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-04-19 11:19  
but i saw it only at luth scouts, neither icc nor ugto-scouts
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Siginau Fleet Admiral Pitch Black
Joined: March 19, 2010 Posts: 72
| Posted: 2010-04-19 12:45  
scouts have smaller mass in theory hence should have smaller rings
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-04-19 12:55  
Definately a bug. Not quite sure why it's like this... Possible fix in next release though.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-04-19 13:01  
MI Praetorian Cruisers, in addition to MI Legion Cruisers, also show this bug - however, not always. Sometimes you get the regular variant and sometimes the massivehueg armour variant.
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-04-19 14:56  
i have exprinced this with the mi legon cruiser
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Draxcyn Grand Admiral Pitch Black
Joined: April 26, 2008 Posts: 46 From: Here.
| Posted: 2010-04-20 05:42  
Oh yea? Have you experienced Pirate Nautilis Stations??!
anyway here are my screenys
ship mass my ass, just look at that thing..!
[ This Message was edited by: Cyndrax on 2010-04-20 05:49 ]
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2010-04-20 05:59  
Has it ever been looked at so that the armour contours around the shape of the ship rather than a ring?
_________________ Retired K'luth Combateer
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-04-20 07:10  
Quote:
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On 2010-04-20 05:59, Pegasus wrote:
Has it ever been looked at so that the armour contours around the shape of the ship rather than a ring?
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Short answer: Too much work, from the modelling perspective, the extra server work perspective, and the game balance perspective.
It would be nice to have non-spherical hitboxes, but it's low priority at the moment.
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Admiral Alucard (2IC) Marshal Exathra Alliance Fleet
Joined: April 30, 2004 Posts: 279 From: St. Helens, England
| Posted: 2010-04-20 08:24  
I know that this would require more binary coding for the sides and would also be low on the priority list but what about sectioned armor, instead of it been 1 arc for the bigger ships spilt the side into say for dreads 3 side armors, but still 2 armor layers thick
-22-
2--2
2--2
2--2
-22-
So basicly the armor would look something more like that, as would be expected from armor. Seperated plates instead of a full layer lining 1 side
(Sorry if confusion was caused, been a long day) [ This Message was edited by: -Fleet Admiral Alucard- on 2010-04-20 08:26 ]
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-04-20 08:44  
Quote:
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On 2010-04-20 08:24, -Fleet Admiral Alucard- wrote:
I know that this would require more binary coding for the sides and would also be low on the priority list but what about sectioned armor,... |
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This would require a large redesign for the arc system in general, and most likely would be even lower priority then ship hitbox shapes, since it would be pointless if the hitboxes were still spherical.
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