Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » General Support » » Are you going to update the GFX engine?
Goto page ( 1 | 2 Next Page )
 Author Are you going to update the GFX engine?
tordin
Cadet

Joined: June 22, 2009
Posts: 5
Posted: 2009-07-09 07:22   
Hello! i tested the DS game for a while and i loved the gameplay, what i did not love was the Graphics for it,
my big question is, are you going to update the Graphics engine? for example to dx10?

i realy dont know wich forum to post this in so i post it here! i hope no one gets mad!
cheers!
_________________


Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2009-07-09 08:10   
lol its already a mircale we have this version after 4-5 years of waiting.
wonder what the the waiting time would be of a graphics update 10-15 years
_________________


tordin
Cadet

Joined: June 22, 2009
Posts: 5
Posted: 2009-07-09 09:08   
to darn bad, i was hoping to be of some help to do the dx 10 conversion.
but what i saw of the game was that it was kind-a "laggy" and i ran it on a normal rig computer, so for that relay recommend to update the engine ! even if youŕ game runs good you should always have a engine capable of dealing with the triple pressure.

and besides, a sexy looking games always enchants the gaming experience!

so lets hops they see my topic and dose it!
_________________


Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-07-09 09:41   
All darkspace needs is some bloom and brown to be next gen.
_________________


tordin
Cadet

Joined: June 22, 2009
Posts: 5
Posted: 2009-07-09 09:51   
dont forget more awesome pewpew effects!

some nice HLSL effects would just be awesome.
but the primary thing would be in my opinion to optimize the rendering. ea, frustum culling.

that would also make more room for highdef models! or normal maps, specular lighting.

_________________


Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2009-07-09 10:33   
Tordin, and where do you propose DS gets these high def models and textures? do you by any chance have them off hand?

DS if i remember correctly, is run by one coder, and the rest are non paied volentiers, meaning those high def models you want, will never happen. DS just does not have the resources, nor time, to work on things like that

they have all they can do with bug fixes and keepin the game running, then adding useless features which will alienate some of the players. as not everyone has a bleeding edge gaming rig, not to mention the factthat you have to consider that they dont even have artists or modelers that can DO high def things...


In short, would be nice, but cannot and will not happen
_________________
death is not the greatest loss of life, the greatest lost of life is what dies inside of us while we live.



tordin
Cadet

Joined: June 22, 2009
Posts: 5
Posted: 2009-07-09 10:58   
This i did not know, and i must say, i am impress on how much they done if they are only one coder! ( i am a coder my self ), and i also understand priorities and second targets, and yes i would also set a new graphics engine on the secondary target but a better performance in the primary!

any hows! it would be fun to see the team make a update to the engine, and i haven't found any help link so i don't know where i can tell them that i are willing to contribute!
_________________


Midnight *FA*
Fleet Admiral
Terra Squadron

Joined: April 29, 2002
Posts: 689
From: ICS. Idot (ICC Station) somewhere in the middle of nowhere
Posted: 2009-07-09 11:29   
The engine is open source, download it and make it work with what you want to do. After that its up to you, just remember Palestar still owns it's rights. So if you can manage a DX 10 (heck 9 would even work (some peeps still dont ahve a DX10 capable graphics card) update then feel free. GL with the modeling.
_________________
Fleet Admiral of Terra Squadron *TS*\r\n


$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2009-07-09 12:26   
There was a graphics upgrade made by someone (Gid? Chromix? Draf?). You could talk with them for more information on doing this. It would be very cool to have some DX10 supported features, I agree, but outside of player development I just don't see that happening.
_________________


-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2009-07-09 12:42   
I thought DS was running on DX9 already. Wow. Yea would be sweet if DS could update its graphics engine although Faustus just dosent have the time or the reasources altough i know he would love another experianced coder at his side.
_________________


  Email -Shadowalker-™
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2009-07-09 12:53   
We are always working on making things prettier, as we know it is quite important to some people.
The model issue is more a matter of waiting for Faustus to fix the importer. Tael already has a few new models waiting to go, and I am not particularly bad in that aspect myself. We would love to update or replace a number of the existing models.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
tordin
Cadet

Joined: June 22, 2009
Posts: 5
Posted: 2009-07-10 04:25   
well then, i can give it a try and will. but i sure need to talk to the leader of the medusa engine since dx10 dont have that much of support to indy developers ( it was released so AAA companys could have a game in dx10 only ), that means they removed the mesh loading and much more. My own "engine" have thees things but i dont think he will be to happy if i combine 2 engines.

so my last question is, dose any one know where i can talk to him? or whom he is?
_________________


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2009-07-10 05:00   
Faustus... You can find his contact information on this site or talk to him here.
_________________


  Email Tael
Valerius{DK}
Grand Admiral

Joined: August 03, 2001
Posts: 595
From: Island of Zealand
Posted: 2009-07-10 05:32   
ask pretty much anyone and they will say big F aka Faustus aka Richard is the main man.

He reads these forums from time to time so he will most likely already have read this
_________________
Been dealing out lag in your neighbourhood since 2001


  Email Valerius{DK}
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-07-10 07:06   
The Medusa engine code in its entirety is on the PaleStar website (bottom right hand corner, under "Network").

You can download it there and make any changes you like, and submit it to us for review if you like. Make sure to read the license text file though .

For more information, like Tael said, contact Faustus (rlyle@palestar.com)
_________________


Goto page ( 1 | 2 Next Page )
Page created in 0.023698 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR