Author |
Are you going to update the GFX engine? |
tordin Cadet
Joined: June 22, 2009 Posts: 5
| Posted: 2009-07-09 07:22  
Hello! i tested the DS game for a while and i loved the gameplay, what i did not love was the Graphics for it,
my big question is, are you going to update the Graphics engine? for example to dx10?
i realy dont know wich forum to post this in so i post it here! i hope no one gets mad!
cheers!
_________________
|
Don Nukey of ICC *CO* Chief Marshal Interstellar Cultural Confederation United
Chatting in 'DarkSpace English'
Joined: June 05, 2006 Posts: 429 From: Zeebrugge, belgium
| Posted: 2009-07-09 08:10  
lol its already a mircale we have this version after 4-5 years of waiting.
wonder what the the waiting time would be of a graphics update 10-15 years
_________________
|
tordin Cadet
Joined: June 22, 2009 Posts: 5
| Posted: 2009-07-09 09:08  
to darn bad, i was hoping to be of some help to do the dx 10 conversion.
but what i saw of the game was that it was kind-a "laggy" and i ran it on a normal rig computer, so for that relay recommend to update the engine ! even if youŕ game runs good you should always have a engine capable of dealing with the triple pressure.
and besides, a sexy looking games always enchants the gaming experience!
so lets hops they see my topic and dose it!
_________________
|
Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-07-09 09:41  
All darkspace needs is some bloom and brown to be next gen.
_________________
|
tordin Cadet
Joined: June 22, 2009 Posts: 5
| Posted: 2009-07-09 09:51  
dont forget more awesome pewpew effects!
some nice HLSL effects would just be awesome.
but the primary thing would be in my opinion to optimize the rendering. ea, frustum culling.
that would also make more room for highdef models! or normal maps, specular lighting.
_________________
|
Rhiawhyn Zerinth Fleet Admiral Templar Knights
Joined: October 31, 2005 Posts: 257 From: I.C.C Deep space refueling station
| Posted: 2009-07-09 10:33  
Tordin, and where do you propose DS gets these high def models and textures? do you by any chance have them off hand?
DS if i remember correctly, is run by one coder, and the rest are non paied volentiers, meaning those high def models you want, will never happen. DS just does not have the resources, nor time, to work on things like that
they have all they can do with bug fixes and keepin the game running, then adding useless features which will alienate some of the players. as not everyone has a bleeding edge gaming rig, not to mention the factthat you have to consider that they dont even have artists or modelers that can DO high def things...
In short, would be nice, but cannot and will not happen
_________________ death is not the greatest loss of life, the greatest lost of life is what dies inside of us while we live.
|
tordin Cadet
Joined: June 22, 2009 Posts: 5
| Posted: 2009-07-09 10:58  
This i did not know, and i must say, i am impress on how much they done if they are only one coder! ( i am a coder my self ), and i also understand priorities and second targets, and yes i would also set a new graphics engine on the secondary target but a better performance in the primary!
any hows! it would be fun to see the team make a update to the engine, and i haven't found any help link so i don't know where i can tell them that i are willing to contribute!
_________________
|
Midnight *FA* Fleet Admiral Terra Squadron
Joined: April 29, 2002 Posts: 689 From: ICS. Idot (ICC Station) somewhere in the middle of nowhere
| Posted: 2009-07-09 11:29  
The engine is open source, download it and make it work with what you want to do. After that its up to you, just remember Palestar still owns it's rights. So if you can manage a DX 10 (heck 9 would even work (some peeps still dont ahve a DX10 capable graphics card) update then feel free. GL with the modeling.
_________________ Fleet Admiral of Terra Squadron *TS*\r\n
|
$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2009-07-09 12:26  
There was a graphics upgrade made by someone (Gid? Chromix? Draf?). You could talk with them for more information on doing this. It would be very cool to have some DX10 supported features, I agree, but outside of player development I just don't see that happening.
_________________
|
-Shadowalker-™ Admiral Galactic Navy
Joined: September 23, 2007 Posts: 709 From: Shadows
| Posted: 2009-07-09 12:42  
I thought DS was running on DX9 already. Wow. Yea would be sweet if DS could update its graphics engine although Faustus just dosent have the time or the reasources altough i know he would love another experianced coder at his side.
_________________
|
Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2009-07-09 12:53  
We are always working on making things prettier, as we know it is quite important to some people.
The model issue is more a matter of waiting for Faustus to fix the importer. Tael already has a few new models waiting to go, and I am not particularly bad in that aspect myself. We would love to update or replace a number of the existing models.
_________________ It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired
|
tordin Cadet
Joined: June 22, 2009 Posts: 5
| Posted: 2009-07-10 04:25  
well then, i can give it a try and will. but i sure need to talk to the leader of the medusa engine since dx10 dont have that much of support to indy developers ( it was released so AAA companys could have a game in dx10 only ), that means they removed the mesh loading and much more. My own "engine" have thees things but i dont think he will be to happy if i combine 2 engines.
so my last question is, dose any one know where i can talk to him? or whom he is?
_________________
|
Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2009-07-10 05:00  
Faustus... You can find his contact information on this site or talk to him here.
_________________
|
Valerius{DK} Grand Admiral
Joined: August 03, 2001 Posts: 595 From: Island of Zealand
| Posted: 2009-07-10 05:32  
ask pretty much anyone and they will say big F aka Faustus aka Richard is the main man.
He reads these forums from time to time so he will most likely already have read this
_________________ Been dealing out lag in your neighbourhood since 2001
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2009-07-10 07:06  
The Medusa engine code in its entirety is on the PaleStar website (bottom right hand corner, under "Network").
You can download it there and make any changes you like, and submit it to us for review if you like. Make sure to read the license text file though .
For more information, like Tael said, contact Faustus (rlyle@palestar.com)
_________________
|