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[Help solve the lag issue suggestion]Packet Logging |
Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2008-10-21 17:13  
Ok, so this is a thought that just crossed my mind. There are a lot of varied reports of lag coming from quite a few different sources regarding the issues of lag. But we don't know why they're happening or how to solve them. There is only so much that can be seen on the server side, so I'm thinking that maybe there is a way that a non-invasive packet logger can be installed to work with the client side of things when connected to the MV.
Ideally, this would only be installed/enabled on select clients who volunteer and accept the packet logging, and would not in any way delay or inturrupt the packets so as to retain as much normal gameplay as possible.
Thoughts, comments, suggestions, cookies?
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2008-10-21 17:37  
First, your what ???
Second, what you want to do with the packets ?
They just tell you destination and source, of course you might look at the data but that would be like pushing it to what you might do.
And who would analyze this data? the dev's or mods or ... i have no idea who.
Further more, even if you have a packet logger, it will just tell you, destination, source and data, maybe just the route the packets take would just be as interesting.
But i get your underlying idea.
People who have trouble, become voluntary participants of a hunt of where things go wrong.
In my eyes, it would be better to just create set of simple steps people could go trough to collect data that the DS staff might be interested in.
p.s. who wants to know how to log packets ?
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2008-10-21 17:58  
Yeah, I pretty much just slapped the post together at work.
The basic idea being to track down where these lag spikes (Crim's post is a good example) are occuring and more importantly why. Its essential to track down these issues to forestall them in the hard 1.5 release.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2008-10-21 18:01  
I have a way better idea.
Reasonable platform amount/proximity restrictions.
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2008-10-22 03:50  
Quote:
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On 2008-10-21 18:01, $yTHe {C?} wrote:
I have a way better idea.
Reasonable platform amount/proximity restrictions.
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Agreed, 20 per planet, or maybe 30-40 is like the absolute MAX
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