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DarkSpace
DarkSpace - Beta
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[FAQ
Forum Index » » General Support » » Ship Movement
 Author Ship Movement
Test_Sieges
Cadet

Joined: October 30, 2006
Posts: 1
Posted: 2006-10-31 09:13   
I have a quick question regarding ship movement: can you go up and down? I can steer left and right, but do not see any controls for up/down.

Thanks
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icansee
Cadet

Joined: August 02, 2006
Posts: 327
Posted: 2006-10-31 09:18   
this is 3d you cant go up and down not 4d
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-10-31 09:20   
wrong, its 2D on a 3D environment not 4D
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-31 09:21   
You mean it's a 3D enviroment, but it's played on a 2D plane?

Yeah...
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-10-31 09:36   
better answer is no, you can not move up or down. fighters are free to, missiles are kept near the plane of movement though have have some ability to change their height. asteroids have no trouble going below the plane. but players are restricted to horizontal movement. 2 exceptions to that though, the first being ship-ship "collisions". one ship will move below or above the other, then return to its orginal height and continue along its course. the second being "stacks" of ships, namely stations, trying to put several stations in the same place will result in one/more of them being moved below the plane. its quite rare these days.

good way to think of it as the game space being a body of water and all the ships are really bouyant. while it is technically possible to get a ship above or below the water, its not going to stay there very long.

some relativly older players will remember a planet called Umbrella 4 (or simply U4), which was (due to a map quirk) quite a bit above the plane, so much so that most ships could simply fly under it, and orbiting this planet would bring the ship up to the planet's level.
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YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2006-10-31 10:02   
Quote:

On 2006-10-31 09:18, Hms.Blueprint wrote:
this is 3d you cant go up and down not 4d




Length, width, depth and...?
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Bash
Fleet Admiral

Joined: February 04, 2005
Posts: 365
Posted: 2006-10-31 11:24   
i remember U4 nasty system.
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Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-10-31 12:29   
Quote:

On 2006-10-31 09:36, Necrotic Doran wrote:
some relativly older players will remember a planet called Umbrella 4 (or simply U4), which was (due to a map quirk) quite a bit above the plane, so much so that most ships could simply fly under it, and orbiting this planet would bring the ship up to the planet's level.




Nicea and it's quirks..

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Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2006-10-31 13:03   
time. for ships it is a 3D game, left-right, forward-back, and time (unidirectional until you have desync, in which case you uncontrollably jerk back in time a few minutes).
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2006-10-31 13:10   
Quote:

On 2006-10-31 10:02, YIIMM wrote:
Quote:

On 2006-10-31 09:18, Hms.Blueprint wrote:
this is 3d you cant go up and down not 4d




Length, width, depth and...?




time

OR

Flavor

Or

Spin
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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2006-10-31 13:42   


[/quote]

Length, width, depth and...?

[/quote]


Time...
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Inanimate Carbon Rod
Cadet

Joined: February 17, 2006
Posts: 22
Posted: 2006-10-31 14:03   
Quote:

On 2006-10-31 10:02, YIIMM wrote:
Quote:

On 2006-10-31 09:18, Hms.Blueprint wrote:
this is 3d you cant go up and down not 4d




Length, width, depth and...?




Yay, another quote of this!

Time or:

[RandomTheory]
Length(Length, width, depth) = 4d .. XYZ on another X
Length, width (Length, width, depth) = 5d .. XYZ on another XY
Length, width, depth (Length, width, depth) = 6d .. XYZ on another XYZ
think of 6d like a rubix cube, there is a 3D in another 3D, so each unit IS a 3D.

And then time comes last after that, since its one of the final demensions, but, if XYZ can be on another XYZ, than that XYZ should be able to be on an endless connection of infinite XYZs, so then time would be an infinite dimention!
[/RandomTheory]

ooOOooOooOO,


[ This Message was edited by: ~ Juicy on 2006-10-31 14:16 ]
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ICR

Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-10-31 16:39   
Heh... U4...

I remember when I found out - quite by accident on a bombing run - that its off plane... I remember jumping there That was fun.

DS comes with its own built in time machine... though its more of a time-loop-GroundhogDay machine.
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Reeves-81
Grand Admiral
Pitch Black


Joined: January 24, 2006
Posts: 141
From: Canada
Posted: 2006-10-31 21:01   
[/quote]
[RandomTheory]
Length(Length, width, depth) = 4d .. XYZ on another X
Length, width (Length, width, depth) = 5d .. XYZ on another XY
Length, width, depth (Length, width, depth) = 6d .. XYZ on another XYZ
think of 6d like a rubix cube, there is a 3D in another 3D, so each unit IS a 3D.

And then time comes last after that, since its one of the final demensions, but, if XYZ can be on another XYZ, than that XYZ should be able to be on an endless connection of infinite XYZs, so then time would be an infinite dimention!
[/RandomTheory]

ooOOooOooOO,


[ This Message was edited by: ~ Juicy on 2006-10-31 14:16 ]

[/quote]

Wow thats incredibly WRONG, go read up on your quantum physics, and general relativity, You seem to be confusing sides or facets with dimensions. 4d= 4th dimension= Time "as in quantum.". ok now
your XYZ's?? are confusing are you trying to relay that there are 6 points in space time? as for the question of time being a constant, we already know that its not. I hope that helps you a bit.






[ This Message was edited by: XanaX on 2006-10-31 21:21 ]
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Inanimate Carbon Rod
Cadet

Joined: February 17, 2006
Posts: 22
Posted: 2006-10-31 21:05   
yea lol, was some random blurbering, thus why the fake [RandomTheory] tags are there after time. Didn't expect that kind of response to it however, but atleast that answers YIIMMs question for the lasttime (hopefully) now
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