Author |
Ships and SYs |
Bigwolfe Fleet Admiral
Joined: October 16, 2003 Posts: 156 From: Bland County
| Posted: 2005-08-09 18:05  
Something has to be done...
After last nite's invasion of CD by Uggies, Most of my garage was stationed at filoth. Today i try to spawn, and i can't. Noone build a SY on filoth so now i got 4 out of 5 ships unusable. I thought ya'll fixed it so that if a planet lost it's SY you would be able to spawn it somewhere else....so why can't i spawn my ships somewhere else????
Now i got to spawn a engy, build a sy, then delete the engy=lost of credits...
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2005-08-09 18:16  
you shouldnt be losing credits for removing ships, since you would have already been comped for the ship cost when you die or put it back in a sy
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-08-09 19:07  
Works like this
*Your credit value (lets call it 1000)*
*Engineer costs 50 credits*
*You spawn an engineer*
*Credits now at 950*
*You die or dock the ship into a SY*
*Credits back at 1000*
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TheTerminator970 Cadet
Joined: March 05, 2004 Posts: 40
| Posted: 2005-08-09 20:28  
Guys, i think he wants the ships back.
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Sovereign Fleet Admiral
Joined: September 14, 2003 Posts: 260
| Posted: 2005-08-09 20:33  
I'm assuming he already has his ships back as he already said he rebuilt the SY and therefore be able to take his ships out as allowed.
The bit about not being able to take out ships linked to dead shipyards is a problem though.
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TheTerminator970 Cadet
Joined: March 05, 2004 Posts: 40
| Posted: 2005-08-09 20:36  
Well i kinda got that he has not done it yet, from his post. But that is the main problem. With SY dead he should be able to remove it from somewhere else i would think.
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