Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

Search

Anniversaries

6th - Nistrim

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » General Support » » Isemene in Barnard Star.
 Author Isemene in Barnard Star.
Wyke {ThorsHammer}
Cadet

Joined: February 22, 2003
Posts: 416
Posted: 2004-04-12 12:20   

There seem to be a problem with Isemene in Barnards Star, it cannot be bombed or have troops landed on it. The bombs either fly off in random directions or dont explode when they reach the surface, they just disapear. The troops cannot be unloaded, as if the planet is not there. They are not being shot down.
_________________


  Email Wyke {ThorsHammer}
Spaceflower (Swe)
1st Rear Admiral

Joined: December 28, 2002
Posts: 73
From: Sweden
Posted: 2004-04-12 13:16   
Sounds like a similar problem I experiensed in Eri system with Guiddy and Olaf where they are to close to a gate and can therefore not be capped.
(This was on the newbe server though, don't know if the same problem exists in MV)

update:
But after a quick peek at the map your problem seems to be something different.

_________________
/Spaceflower

Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2004-04-12 13:38   
I have had the same problem with Isemene. When you first jump in you are synced with the planet and so hit the targets you aim at. but as time passes you seem to lose sync and the bombs fly of into mid space or even straight through the planet without detonating.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Spaceflower (Swe)
1st Rear Admiral

Joined: December 28, 2002
Posts: 73
From: Sweden
Posted: 2004-04-12 14:48   
Now it sounds like the old "Tau Ceti syndrom"

A planet orbeting a star that is orbeting another star... this causes deadly sync problems. To get rid off this, target the star that the planet in question is orbeting... But i thought this was handled with.. since i no longer had any problem with Argrea in Tau Ceti


_________________
/Spaceflower

Strategery
Grand Admiral
Sundered Weimeriners


Joined: December 07, 2002
Posts: 522
From: Straight Outta Boston!
Posted: 2004-04-12 18:52   
Definately seems like a synch issue. As far as I know, Faustus has fixed most of the issues with the load balancing between zones. But this may still be one of those issues. As I understand, if the planet is actually on a border of zones, there would definately be an issue in the synch if your trying to land on it, an issue of the troops or bombs crossing the zone border and losing synch.


Look at me pretending as though I actually understand this stuff....
_________________

[S.W] Grand Admiral Strategery
ICC Master Battle Strategist (ret.)
Proud Commander of the C.S.S. Ticonderoga


  Email Strategery
Page created in 0.008309 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR