Author |
Question about Beacons |
AdmBito Grand Admiral Sundered Weimeriners
Joined: October 04, 2002 Posts: 1249 From: Its hard out here for a pimp
| Posted: 2003-09-07 02:19  
Just to clear something for me, I have a question......
What exactly removes a beacon from the hull of a ship? I've heard depots do it, but I had a K'luth ship cameraed today and he was at a depot, got repaired, and jumped away, no problem to me viewing him......Please clear this up for the me and the community, because I know there is a lot of confusion out there about a lot of issues such as this. Oh, and please do not reply if you are not sure, or do not know the truth. And why are beacons so buggy? Will that be fixed in the patch?
Thanks in advance,
Bito, Mike Jones(who?)
P.S. Just a quick note, one day, down the LOOOOONG road I'm sure, maybe there could be a resource where we didn't have to bother asking people with silly. simple questions like this. Maybe something like a, um......manual?
_________________
Puppies gotta die, too.
|
Tiggy Midshipman Terra Squadron
Joined: May 30, 2003 Posts: 282 From: Western Australia
| Posted: 2003-09-07 02:46  
I'd like to know too, and if they just dissapear over time, that completely removes the point of one.
_________________
|
Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2003-09-07 03:50  
the only 2 places i know about is depo and home jump gate
dont know is depo is working but i do know is that beacons have a impact on the hull + somthing to do whit the hitboxes
and for ICC ships shields must be down or atleast 20 %
and stil than its like shoot five before one sticks
maby a admin or other person will spot this post so the can give more detaild information
_________________ DS Discordion
|
deaddog Cadet
Joined: April 05, 2002 Posts: 75 From: scotland
| Posted: 2003-09-07 04:05  
well as far as i am aware sitting at a friendly planet removes the beacon or going through a jump gate
_________________ some day you will pay
|
Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-09-07 04:12  
They also seem to drop off after a while...
Atleast the actuall "Beacon" does. (Youll see the Beacon target just in space)
But i think this "Dropping Off" does not affect the ship it dropped off.
So Ships beacons dropped off still function like ships with beacons.
Kinda Confusing
_________________
|
NoPants2win Cadet
Joined: February 23, 2002 Posts: 1275 From: Poorly ventilated paint storage facility.
| Posted: 2003-09-07 12:46  
Beaconing ICC is no different then beaconing UGTO. You can tag them fully shielded and you only need to shoot one. You just have to make sure you hit the hull with the beacon. The best place to tag from is the front.
Also, don't target the beacon itself when your fighting or your weapons will lose inertial tracking, which is bad. I.E. you'll notice only your beams hit the target.
As for beacons going away; I know they drop off after a while, and I know your homegate removes it. The only OTHER way to remove it, involves a scouting trick very few people know. When you are right close to the sun, basically in the corona your sig drops to about -8 (making it a great place to stage an attack) and if you go just a little closer (the collision alert will be going nuts at this point) you will be able to see the beacon drop off. It just looks like a red targetting box that dissapears almost instantly. Its best to do this slowly as you don't want to actually hit the sun, that would be bad....
_________________ You sir, have an incurable case of rationality. I'm afraid the only thing you can do is develop a deep cynicism before the stress of searching for something you cannot find causes a stroke.
|
_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2003-09-07 12:46  
The only way i kno is by goin through a gate..i never heard of the park at the friendly planet technique...though im sure it doesnt work
:-S
_________________
I've Bloodied My Hands Enough In This War
Captain of the destroyer Suicide Flux
Admiral of the dreadnaught Flash
[ This Message was edited by: _xSwitchBladex_{}Dread{} on 2003-09-07 12:46 ]
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
|
DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2003-09-07 12:55  
staying a planets work, just throw beacons at someone they will go away without forcing the person to leave the system or to have the ship destroyed
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
|
Barthezzz Fleet Admiral
Joined: May 31, 2001 Posts: 5630 From: The Netherlands
| Posted: 2003-09-07 13:47  
Quote:
|
On 2003-09-07 12:46, WDPFF wrote:
Beaconing ICC is no different then beaconing UGTO. You can tag them fully shielded and you only need to shoot one. You just have to make sure you hit the hull with the beacon. The best place to tag from is the front.
|
|
I have never been able to tag a shielded ICC.
Armor is no problem but Beacons never stick to shields. :/
_________________
|
Chromix Cadet
Joined: June 29, 2001 Posts: 3052
| Posted: 2003-09-07 14:00  
Beacons in the current release version behave a bit erratic, sometimes they fall off for seemingly no reason, sometimes they stick to the ship for a long time.
Ususally shooting it gets it off the ship.
Anyway, the beacon code has been completely changed for beta, shouldn't happen again.
_________________
|
MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2003-09-07 22:52  
They still don't all stick in beta, and all they do there is raise the sig so you can't track with them anymore.
_________________
|