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DarkSpace - Beta
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[FAQ
Forum Index » » General Support » » Question about Beacons
 Author Question about Beacons
AdmBito
Grand Admiral
Sundered Weimeriners


Joined: October 04, 2002
Posts: 1249
From: Its hard out here for a pimp
Posted: 2003-09-07 02:19   
Just to clear something for me, I have a question......

What exactly removes a beacon from the hull of a ship? I've heard depots do it, but I had a K'luth ship cameraed today and he was at a depot, got repaired, and jumped away, no problem to me viewing him......Please clear this up for the me and the community, because I know there is a lot of confusion out there about a lot of issues such as this. Oh, and please do not reply if you are not sure, or do not know the truth. And why are beacons so buggy? Will that be fixed in the patch?

Thanks in advance,

Bito, Mike Jones(who?)

P.S. Just a quick note, one day, down the LOOOOONG road I'm sure, maybe there could be a resource where we didn't have to bother asking people with silly. simple questions like this. Maybe something like a, um......manual?
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Tiggy
Midshipman
Terra Squadron

Joined: May 30, 2003
Posts: 282
From: Western Australia
Posted: 2003-09-07 02:46   
I'd like to know too, and if they just dissapear over time, that completely removes the point of one.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2003-09-07 03:50   
the only 2 places i know about is depo and home jump gate
dont know is depo is working but i do know is that beacons have a impact on the hull + somthing to do whit the hitboxes
and for ICC ships shields must be down or atleast 20 %
and stil than its like shoot five before one sticks

maby a admin or other person will spot this post so the can give more detaild information

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deaddog
Cadet

Joined: April 05, 2002
Posts: 75
From: scotland
Posted: 2003-09-07 04:05   
well as far as i am aware sitting at a friendly planet removes the beacon or going through a jump gate
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-09-07 04:12   
They also seem to drop off after a while...
Atleast the actuall "Beacon" does. (Youll see the Beacon target just in space)

But i think this "Dropping Off" does not affect the ship it dropped off.
So Ships beacons dropped off still function like ships with beacons.

Kinda Confusing
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NoPants2win
Cadet

Joined: February 23, 2002
Posts: 1275
From: Poorly ventilated paint storage facility.
Posted: 2003-09-07 12:46   
Beaconing ICC is no different then beaconing UGTO. You can tag them fully shielded and you only need to shoot one. You just have to make sure you hit the hull with the beacon. The best place to tag from is the front.

Also, don't target the beacon itself when your fighting or your weapons will lose inertial tracking, which is bad. I.E. you'll notice only your beams hit the target.

As for beacons going away; I know they drop off after a while, and I know your homegate removes it. The only OTHER way to remove it, involves a scouting trick very few people know. When you are right close to the sun, basically in the corona your sig drops to about -8 (making it a great place to stage an attack) and if you go just a little closer (the collision alert will be going nuts at this point) you will be able to see the beacon drop off. It just looks like a red targetting box that dissapears almost instantly. Its best to do this slowly as you don't want to actually hit the sun, that would be bad....
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_x$witchBladex_ [1.480 Fanboy]
Grand Admiral

Joined: February 26, 2003
Posts: 849
From: Upstate New York
Posted: 2003-09-07 12:46   
The only way i kno is by goin through a gate..i never heard of the park at the friendly planet technique...though im sure it doesnt work

:-S

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[ This Message was edited by: _xSwitchBladex_{}Dread{} on 2003-09-07 12:46 ]
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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2003-09-07 12:55   
staying a planets work, just throw beacons at someone they will go away without forcing the person to leave the system or to have the ship destroyed
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Barthezzz
Fleet Admiral

Joined: May 31, 2001
Posts: 5630
From: The Netherlands
Posted: 2003-09-07 13:47   
Quote:

On 2003-09-07 12:46, WDPFF wrote:
Beaconing ICC is no different then beaconing UGTO. You can tag them fully shielded and you only need to shoot one. You just have to make sure you hit the hull with the beacon. The best place to tag from is the front.


I have never been able to tag a shielded ICC.
Armor is no problem but Beacons never stick to shields. :/
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Chromix
Cadet

Joined: June 29, 2001
Posts: 3052
Posted: 2003-09-07 14:00   
Beacons in the current release version behave a bit erratic, sometimes they fall off for seemingly no reason, sometimes they stick to the ship for a long time.
Ususally shooting it gets it off the ship.

Anyway, the beacon code has been completely changed for beta, shouldn't happen again.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2003-09-07 22:52   
They still don't all stick in beta, and all they do there is raise the sig so you can't track with them anymore.
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