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[FAQ
Forum Index » » General Support » » Question about engines and some recommendations
 Author Question about engines and some recommendations
Mr tinkles anti wibblinator
Cadet

Joined: October 13, 2002
Posts: 435
Posted: 2003-05-04 17:59   
is there gonna be anything thats gonna bring ICC tech and UGto tech up on par with kluth? I got some ideas.
the AME keeps its acceleration but they will get a added turning degree per second since they are a race of offense.
Icc engines need a faster acceleration or a faster top speed but what about adding a little twist since ICC is defensive there engines act like small reactors like a reactor 300. This wouldnt help dreads as much as it would help the as the destroyers.
since the UGto are in the middle
Give them the same speed as AME or maybe give em less of a top speed but give them mad acceration. Also give them some thing like sheilding around their engines so the flux wave cant KILL their team mates engines.
tell me what you think
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Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2003-05-04 18:38   
I like those ideas.


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- Axi

Mr tinkles anti wibblinator
Cadet

Joined: October 13, 2002
Posts: 435
Posted: 2003-05-04 19:30   
any more people?

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Max Kepler
Fleet Admiral
Templar Knights


Joined: March 08, 2002
Posts: 589
From: ICS Victory
Posted: 2003-05-04 19:42   
I'd think:

The K'luth would have fast Top Speed, with moderate Acceleration and Slow Turning. The idea is "hit and run", which would lower their ability to fight well in a dog fight after their alpha fires.

The UGTO would have a slow Top Speed, fast Acceleration, and moderate Turning. The idea is that they can quickly intercept targets and dog fight them. This would put an emphasis on "aggressive."

The ICC would have a moderate Top Speed, slow Acceleration, and fast Turning. Because of their "defensive" nature, they would be able to dodge weapons easier than the others, but having to take a while to accelerate.

Thats how I would deviate the engines. Maybe you could even add energy advantages/disadvantages (like K'luth has a larger energy storehouse to so they can get off maybe 2 or 3 alphas before running, while ICC has the smallest but recharges quickest, with UGTO in the middle).
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Ash'elth
Grand Admiral
Galactic Navy


Joined: June 07, 2002
Posts: 1128
Posted: 2003-05-04 20:10   
Quote:

On 2003-05-04 17:59, Captain Tinkle wrote:
Also give them some thing like sheilding around their engines so the flux wave cant KILL their team mates engines.
tell me what you think




Whoah there tinkles.

We don't want to make UGTO ships unable to blow out the engines of their teammates with the press of a button... that's half the fun of playing UGTO. Staying the HECK away from the flux boat.
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Mr tinkles anti wibblinator
Cadet

Joined: October 13, 2002
Posts: 435
Posted: 2003-05-04 20:28   
but but but DONT SPOIL MY IDEAS IM A BIG THINKER

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[ This Message was edited by: Captain Tinkle on 2003-05-04 20:39 ]
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