Author |
Eclipse |
*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2015-04-09 06:47  
Ive tested the Eclipse today and i noticed something strange , even with negative signature at max speed i could be seen even more then 1k gu. Signature was -10.5. I would like to know and how its working ? I thought that at negative signature we could not see enemy ships and yet we can see them...
_________________ In space , no one can hear you scream!
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Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2015-04-09 09:37  
1.701 Release
Visual Detection Changes
- Ships now become more easily visible through ECM as they move faster.
- Scouts
-- Visible at 20 gu when below 5 gu/sec
-- Visible at 140 gu when at full throttle
- Frigates
-- Visible at 60 gu when below 5 gu/sec
-- Visible at 360 gu when at full throttle
- Transports
-- Visible at 60 gu when below 5 gu/sec
-- Visible at 240 gu when at full throttle
- Engineers
-- Visible at 75 gu when below 5 gu/sec
-- Visible at 300 gu when at full throttle
- Supplies
-- Visible at 60 gu when below 5 gu/sec
-- Visible at 300 / 240 / 180 gu (T1 / T2 / T3) when at full throttle
- Destroyers
-- Visible at 90 gu when below 5 gu/sec
-- Visible at 450 gu when at full throttle
- Cruisers
-- Visible at 120 gu when below 5 gu/sec
-- Visible at 480 gu when at full throttle
- Dreadnoughts
-- Visible at 360 gu when below 5 gu/sec
-- Visible at 1080 gu when at full throttle
- Stations
-- Visible at 600 gu at all speeds
_________________ I be rebuilding your planets!
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Forger of Destiny Chief Marshal We Kick Arse
Joined: October 10, 2009 Posts: 826
| Posted: 2015-04-09 09:39  
Detection mechanisms were changed in v1.701.
As per dev log, dreads will be visible atleast upto 360 gu while their speed is between 0 and 5 gu/s. This speed detection distance increases by 72 gu per 1 gu/s of speed above 5 gu/s, to a range of 1080 gu at 15 gu/s speed.
I do not know whether flying at a higher speed with help of speed auras or engine tuner enhancements affects the speed detection distance at maximum speed.
Signature works differently. For a given signature X, regular ships will detect you at 250*X gu and scouts at 500*X. A ship with scanner will detect you at an extra distance of 500*X gu.
So, if your eclipse is at 5 gu/s and has 1 signature, a regular ship will detect it at 360 gu (higher of 250*1 and 360) and a scout with scanner will detect it at 1000 (higher of 1000*1 and 360). An eclipse at 10 gu/s and 2 signature will be seen at 720 gu by a regular ship, and 1500 gu by a regular ship with scanner.
Hope this helps.
_________________ Forging legends and lives outside till naught remains inside.
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Hiigaran Marshal Sanity Assassins
Joined: July 07, 2007 Posts: 27
| Posted: 2015-04-09 09:45  
Quote:
On 2015-04-09 09:37, Incinarator wrote:
1.701 Release
Visual Detection Changes
- Ships now become more easily visible through ECM as they move faster.
- Scouts
-- Visible at 20 gu when below 5 gu/sec
-- Visible at 140 gu when at full throttle
- Frigates
-- Visible at 60 gu when below 5 gu/sec
-- Visible at 360 gu when at full throttle
- Transports
-- Visible at 60 gu when below 5 gu/sec
-- Visible at 240 gu when at full throttle
- Engineers
-- Visible at 75 gu when below 5 gu/sec
-- Visible at 300 gu when at full throttle
- Supplies
-- Visible at 60 gu when below 5 gu/sec
-- Visible at 300 / 240 / 180 gu (T1 / T2 / T3) when at full throttle
- Destroyers
-- Visible at 90 gu when below 5 gu/sec
-- Visible at 450 gu when at full throttle
- Cruisers
-- Visible at 120 gu when below 5 gu/sec
-- Visible at 480 gu when at full throttle
- Dreadnoughts
-- Visible at 360 gu when below 5 gu/sec
-- Visible at 1080 gu when at full throttle
- Stations
-- Visible at 600 gu at all speeds
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Well that explanes a lot. I've been experiencing the same scenario with a cruiser bomber.
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