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What Happened? |
Andalis Vice Admiral
Joined: December 12, 2007 Posts: 2 From: Kansas, Earth, Sol
| Posted: 2015-03-07 00:36  
Lemme apologize at the start if this has been asked before/ many times, but since browsing around the forums the last few days and looking into the game again, I've been really wanting to ask this.
First up, I'm an old player. As in 'Before the big resource update, back when you could still spawn any ship from the home gate' old. I doubt anyone remembers the name 'Epsilon' at all, but that was me. I remember jumping a Heavy Supp ship into the middle of a 30-40 ship battle to do emergency resupps on badly damaged Dreads, or being part of a system raid with Station-made wormholes, back when the old metaverse had a constant population of 300-400.
Of course, my memory of back then is muddled from the time I've spent away from the game, and how young I was when I first played. So the question I've been dying to ask is, what happened to reduce the game's population so badly? I remember that the big Resource Update played a big role in things. I can remember a lot of people jumping ship after that.
But were there other things in play that I didn't notice back then? Was that update really the culprit, or was it something else that I was too young to really understand?
I appreciate any responses. Relearning the history of the game really interests me.
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Incinarator Chief Marshal
Joined: May 24, 2010 Posts: 237
| Posted: 2015-03-07 17:53  
I haven't been around for most of this, but my guess is just simple dislike of change. Every time they changed something, even though it was usually for the better, a good chunk of the population left. Do this enough, and you lose critical mass and the game dies. Ergo, now.
_________________ I be rebuilding your planets!
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2015-03-08 09:37  
Any time something that has been present for a long time gets removed or even significantly changed you're going to have people upset, and some of them will leave. It's not any one thing but a combination of a lot of things.
In my time here the biggest exodus of players occurred after depots were changed so you could only build one per planet, it seemed like over half of the UGTO players quit after that and UGTO was virtually a ghost town for several months.
_________________ Adapt or die.
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Chewy Squirrel Chief Marshal
Joined: January 27, 2003 Posts: 304 From: NYC
| Posted: 2015-03-08 22:02  
The game got more balanced at the cost of its charm
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Firestorm Kid Chief Marshal T-Roy! and Friends
Joined: October 17, 2013 Posts: 6
| Posted: 2015-03-09 02:45  
Well, there is short term effect and long term effect to players in every changes they make.....
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2015-03-09 21:13  
Balance always kills a game. Players play because something is OP... If you give everyone a Prius, it's not much fun racing, when you used to have a ferrari.
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TroyMars Chief Marshal T-Roy! and Friends
Joined: July 05, 2005 Posts: 267
| Posted: 2015-03-16 12:59  
Quote:
On 2015-03-09 21:13, -DBS wrote:
Balance always kills a game. Players play because something is OP... If you give everyone a Prius, it's not much fun racing, when you used to have a ferrari.
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What? I usually logg when ICC pull a bunch of LS's out, or if luthy pull a bunch of seige torps out. No fun..
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2015-03-19 20:25  
Yeah, I just play my Dreads on WOT now, -HitShane US East Server...
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