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Dico field |
mousey Chief Marshal
Joined: July 21, 2004 Posts: 73 From: Singapore
| Posted: 2014-11-16 11:07  
All the planets dico field are now not working. Pls check
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| Dark Hiigaran | Chief Marshal
Joined: July 07, 2007 Posts: 426 From: Slovenia (Europe)
| Posted: 2014-11-16 11:37  
I already noticed some strange behavior last night (~24h). Dico sometimes stoped me and most of the time didn't.
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Stealth7 Chief Marshal Ravenous Wolfpack Clan
Joined: August 13, 2003 Posts: 24
| Posted: 2014-11-17 11:06  
Quote:
On 2014-11-16 11:07, mousey wrote:
All the planets dico field are now not working. Pls check
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Dictor fields are for wimps.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2014-11-17 21:15  
dictors should be working again.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2014-11-17 21:22  
There are 2 bugs I experienced.
The first was dico did not work permanently. It was fixed as Doran stated.
The second was dico still worked even it's bombed. This was a weird behavior. During the time when dico had not worked, there had been times when I could not jump inside the dico after bombed the planet... I knew it had already happened before the first bug.
Was the second bug fixed as well?
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Steveyk Chief Marshal Non Omnis Moriar
Joined: November 25, 2008 Posts: 162
| Posted: 2014-11-19 13:20  
S ome work most dont nuetral planets seem to always work, planets that are getting bombed start working when they hadnt been before, also iv been stuck ina dico field and pirate ai blasted right through it.
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Steveyk Chief Marshal Non Omnis Moriar
Joined: November 25, 2008 Posts: 162
| Posted: 2014-11-19 17:47  
Just a thought could it be where the dico is built? What planet iv seen stop me the dico was built on the eqator, so maybe wort tryin that to see if it helps?
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pawnerz Chief Marshal
Joined: September 03, 2010 Posts: 50 From: Somewhere Somehow
| Posted: 2014-11-20 05:22  
Oh the dico works, just when it should'nt, such as when there is no tech or pop.Lol.
_________________ Yet another forum thread by me about planets and AI >:D
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2014-11-21 08:28  
Here is the explanation:
Quote:
On 2014-11-13 10:58, Pantheon wrote:
Quote:
On 2014-11-12 02:41, Animyx *CO3* wrote:
Definatly something wrong with the dicos, disabled one on an enemy planet, JD was disabled, and so was other members of my team. Capped the same planet and my JD is still disabled even after i repair the dico.
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This is partly on me, and partly a misunderstanding.
Dictors never disabled when the structure was at low hp, only when destroyed. I have changed this so that if a structure has taken more than 80% damage, the planet AI will turn the interdictor off.
Prior to this update, the interdictor field itself was attached to the gadget, so when the structure was destroyed, it removed all of its child objects - field included. I updated it so that the field was attached to the planet, so it was focused on the center, rather than the structure itself. This meant it wasn't a child of the structure anymore, and as a result, when the structure went kapput, the field remained.
I've hopefully fixed the issue and will be pushing an update soon (if all works). This mistake of mine unfortunately means I will need to force a win condition on the map to progress it as there will be unremovable fields still floating around.
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[ This Message was edited by: DiepLuc on 2014-11-21 08:50 ]
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