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[FAQ
Forum Index » » English (General) » » Speed Round Server
 Author Speed Round Server
TroyMars
Chief Marshal
T-Roy! and Friends


Joined: July 05, 2005
Posts: 267
Posted: 2014-08-31 21:56   
A speed round server would help improve the Scenario server.
1. have prebuilt SY planerts.
2. Cut build time and cut build points respectively.
3. 1 hour game.

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Senti-Onikawa
Admiral

Joined: September 21, 2011
Posts: 37
Posted: 2014-09-01 16:58   
Quote:
On 2014-08-31 21:56, Troy Mars wrote:
A speed round server would help improve the Scenario server.
1. have prebuilt SY planerts.
2. Cut build time and cut build points respectively.
3. 1 hour game.




1) LINE STATS, LINE STATS EVERYWHERE

2) Read above

3) What does everyone on the opposing faction do for the remaining 40 mins? Just sit there, twiddling their thumbs?
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\"You know, Commander, having seen a little of the 21st Century, there is one thing I don't understand; How could they have let things get so bad?\"

\"That's a good question... I wish I had an answer.\"


Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2014-09-01 20:00   
Scenario used to be like this before shipyards and it was hella fun. But the real reason it will never come back is not for any reasons of balance, but because there is literally nobody left on the development team who knows how to use the game's scripting engine to pre-populate planets or to change the parameters of a scenario match. I wish I was kidding.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2014-09-01 21:22   
Quote:
On 2014-09-01 20:00, Chewy Squirrel wrote:
I wish I was kidding.




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Nine Arts Dragon
Marshal

Joined: March 11, 2003
Posts: 51
Posted: 2014-09-02 10:26   
if it was just for an hour, you could be assigned a random ship. i personally think that would ba load of fun. if u happen to get a line stat then great. but i personally think it woul be great getting a short stick like a frigate and having to do the best u can with it for an hour.
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Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2014-09-02 22:29   
Quote:
On 2014-09-01 21:22, Doran wrote:
Quote:
On 2014-09-01 20:00, Chewy Squirrel wrote:
I wish I was kidding.









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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2014-09-07 17:14   
Quote:
On 2014-09-01 20:00, Chewy Squirrel wrote:
Scenario used to be like this before shipyards and it was hella fun. But the real reason it will never come back is not for any reasons of balance, but because there is literally nobody left on the development team who knows how to use the game's scripting engine to pre-populate planets or to change the parameters of a scenario match. I wish I was kidding.




Haha, you're funny.

http://astutepixel.com/.nopeek/scriptref/
[ This Message was edited by: Pantheon on 2014-09-07 17:16 ]
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Nine Arts Dragon
Marshal

Joined: March 11, 2003
Posts: 51
Posted: 2014-09-09 11:03   
ha ha chewy got pwned.
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Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2014-09-09 11:31   
Quote:
On 2014-09-09 11:03, Nine Arts Dragon wrote:
ha ha chewy got pwned.





riiiiiight. Honestly I would love to be proven wrong. But even that script reference says that "some functions have been disabled" and Doran admits here(second to last post) that the last time scripting worked was 483....

[ This Message was edited by: Chewy Squirrel on 2014-09-09 11:33 ]
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2014-09-25 17:04   
Because planets have significantly changed (as has all the game), the functions have been disabled because they don't work. There has been no need to re-write them to work because we haven't needed pre-built planets.

It would take all of a few minutes to update the function to work.
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Incinarator
Chief Marshal

Joined: May 24, 2010
Posts: 237
Posted: 2014-09-26 13:57   
Quote:
On 2014-09-25 17:04, Pantheon wrote:
Because planets have significantly changed (as has all the game), the functions have been disabled because they don't work. There has been no need to re-write them to work because we haven't needed pre-built planets.

It would take all of a few minutes to update the function to work.



If this is as easy as you make it out to be... perhaps you could add in some prebuilt planets in our current scenario game? It might make it a little more noob friendly to have a built planet to base their own building on or a shipyard to spawn from, etc. It might also make vets more inclined to play scenario.
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I be rebuilding your planets!

Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2014-09-26 16:08   
Quote:
On 2014-09-26 13:57, Incinarator wrote:
Quote:
On 2014-09-25 17:04, Pantheon wrote:
Because planets have significantly changed (as has all the game), the functions have been disabled because they don't work. There has been no need to re-write them to work because we haven't needed pre-built planets.

It would take all of a few minutes to update the function to work.



If this is as easy as you make it out to be... perhaps you could add in some prebuilt planets in our current scenario game? It might make it a little more noob friendly to have a built planet to base their own building on or a shipyard to spawn from, etc. It might also make vets more inclined to play scenario.




Would require a scripting engine change, which would require a patch.
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