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Torp dreads are kind of useless.. |
Kinthalas Chief Marshal Army Of Darkness
Joined: January 01, 2003 Posts: 60
| Posted: 2014-01-21 05:01  
So with the changes to torp area I've noticed a few things. A dedicated torp only dread has a good chance to do a lot of damge (but also die horribly) when going against a staion, when firing on another dread.. you've got a good chance to hit if they aren't flying max speed (or anything over 15 if they have enh/bettern engines).
That being said.. the mixed torp dreads (specifically for kluth) are almost useless. If I get into beam range (my torps are already doing damage to me!) Yes, the assault disruptors are long enough range.. but with fall off are total junk, and I can't even use a disruptor withouth am torps damaging me (nevermind the norps!).
I know you guys were trying to fix the area damage, but to me.. it seems even more broken than before. I'm supposed to use a big ships with torps to snap other big ships.. but to atually be able to score hits, you need to be kind of close. Once you're close enough to get a hit when you fire.. you also do damage to yourself! Seems like a useless weapon to me!
I still love the nem, but.. You can't use beams with either of the other weapons, without almost killing yourself just to take down 1 other dread!
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2014-01-21 05:27  
wait what? kluth beams now have falloff?
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Kinthalas Chief Marshal Army Of Darkness
Joined: January 01, 2003 Posts: 60
| Posted: 2014-01-21 07:02  
PS! Fix my stealth mod! I've got 7 of them doing nothing.. because that was one of my favorite enh, so... chop chop!
Know you lot are busy, and volunteer this time.. so many thanks
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2014-01-21 07:02  
Unless it was a stealth change in the past few days then Disruptors are still the same no falloff weapons they always have been.
_________________ Adapt or die.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2014-01-21 07:17  
With 1.7, K'Luth beams gained a tiny bit of falloff so that it could scale proportionally across factions, but it's very minor. A Disruptor inflicts 90% damage at max range, while a UGTO laser inflicts 75% and an ICC one inflicts 60%.
That said, a Disruptor's range is 210 and an Assault 'Ruptor's is 300, while the AoE radius at Dread level is 72 gu for AM Torps and 144 gu for Neutronium Torps.
So, yes, you DO in fact have some wiggle room in there.
[ This Message was edited by: Jim Starluck on 2014-01-21 08:43 ]
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2014-01-21 09:00  
Some additional things to note:
Just about every weapon in the game relies on positioning to get the most out of it. This is why Kluth's cloak is so invaluable, in that it allows you to gain the best position possible for your weapon loadout.
It's also important to note that weapons are designed to work independently - that is that while they can be used in conjunction its not always beneficial.
Beams are best against the same size ship, and thats what the Nem is suited for in those situations. Torps are designed for one ship size higher (and thus why Battle Stations are somewhat overkill), and in conjunction with mines the Nemesis can do a lot of heavy damage to a station.
It can also use these weapons against another Dread, but since they're not designed with it in mind, you'll be less effective or in the case of torps, there are drawbacks for getting too close. Manage your distance well and you can make the most of it.
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2014-01-21 10:36  
Quote:
On 2014-01-21 05:01, Kinthalas wrote:
So with the changes to torp area I've noticed a few things. A dedicated torp only dread has a good chance to do a lot of damge (but also die horribly) when going against a staion, when firing on another dread.. you've got a good chance to hit if they aren't flying max speed (or anything over 15 if they have enh/bettern engines).
That being said.. the mixed torp dreads (specifically for kluth) are almost useless. If I get into beam range (my torps are already doing damage to me!) Yes, the assault disruptors are long enough range.. but with fall off are total junk, and I can't even use a disruptor withouth am torps damaging me (nevermind the norps!).
I know you guys were trying to fix the area damage, but to me.. it seems even more broken than before. I'm supposed to use a big ships with torps to snap other big ships.. but to atually be able to score hits, you need to be kind of close. Once you're close enough to get a hit when you fire.. you also do damage to yourself! Seems like a useless weapon to me!
I still love the nem, but.. You can't use beams with either of the other weapons, without almost killing yourself just to take down 1 other dread!
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Have you considered using the mines and torps for mid to long range attack and the lasers as a close range defense? That would ease your problems with the damage being inflicted to yourself. Also, the fallout of the core torpedoes is supposed to discourage you from spamming them at point blank range, or at least that was my understanding.
-Sheraton
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2014-01-21 13:04  
Quote:
On 2014-01-21 10:36, Sheraton *XO* wrote:
Have you considered using the mines and torps for mid to long range attack and the lasers as a close range defense? That would ease your problems with the damage being inflicted to yourself. Also, the fallout of the core torpedoes is supposed to discourage you from spamming them at point blank range, or at least that was my understanding.
-Sheraton
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Wait, doesn't everyone spam spacebar?
-DBS
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2014-01-21 21:51  
Quote:
On 2014-01-21 13:04, -DBS wrote:
Quote:
On 2014-01-21 10:36, Sheraton *XO* wrote:
Have you considered using the mines and torps for mid to long range attack and the lasers as a close range defense? That would ease your problems with the damage being inflicted to yourself. Also, the fallout of the core torpedoes is supposed to discourage you from spamming them at point blank range, or at least that was my understanding.
-Sheraton
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Wait, doesn't everyone spam spacebar?
-DBS
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They do. They just don't admit it....
_________________ ... in space, no one can hear you scream.....
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Rain of Fire [O-XII] Grand Admiral
Joined: May 18, 2011 Posts: 71 From: South of Klaus, 14,000 gu from Insanity and 3,000 from Desperation.
| Posted: 2014-01-21 22:56  
Quote:
On 2014-01-21 21:51, Kenny_Naboo wrote:
Quote:
On 2014-01-21 13:04, -DBS wrote:
Quote:
On 2014-01-21 10:36, Sheraton *XO* wrote:
Have you considered using the mines and torps for mid to long range attack and the lasers as a close range defense? That would ease your problems with the damage being inflicted to yourself. Also, the fallout of the core torpedoes is supposed to discourage you from spamming them at point blank range, or at least that was my understanding.
-Sheraton
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Wait, doesn't everyone spam spacebar?
-DBS
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They do. They just don't admit it....
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They time their spacebar mashing so that it only fires the right weapons
_________________ On 2012-11-06 20:23, Tael wrote:
\"Depends who you asked... Praetorian, KC, a few others, and myself use to sit in the lobby and talk out the game...
Convinced more than one new person initially this was a text game. \"
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-DBS Marshal
Joined: January 04, 2011 Posts: 204 From: St. Petersburg, FL
| Posted: 2014-01-28 10:27  
Quote:
On 2014-01-21 22:56, Rain of Fire [O-XII] wrote:
Quote:
On 2014-01-21 21:51, Kenny_Naboo wrote:
Quote:
On 2014-01-21 13:04, -DBS wrote:
Quote:
On 2014-01-21 10:36, Sheraton *XO* wrote:
Have you considered using the mines and torps for mid to long range attack and the lasers as a close range defense? That would ease your problems with the damage being inflicted to yourself. Also, the fallout of the core torpedoes is supposed to discourage you from spamming them at point blank range, or at least that was my understanding.
-Sheraton
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Wait, doesn't everyone spam spacebar?
-DBS
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They do. They just don't admit it....
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They time their spacebar mashing so that it only fires the right weapons
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True Story [ This Message was edited by: -DBS on 2014-01-28 10:28 ]
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