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UGTO - We must REGROUP! |
Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2013-10-26 04:36  
The ICC have captured Earth and Mars, Venus and Mercury. We must reclaim our home system!
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2013-10-26 06:59  
spam all of your alt accounts of low rank, so u can overcome the ai swarms
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2013-10-26 12:42  
On a side note -
If K'luth could push hard in to ICC space, that would be great. No remorse for nerde`s.
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Steveyk Chief Marshal Non Omnis Moriar
Joined: November 25, 2008 Posts: 162
| Posted: 2013-10-26 15:27  
ok just to point out again even with only 1 ugto player and 5 icc that i seen as i loged in ugto still had no ai, ugto have bee outnumbered most of the night and still no ai, when we had numbers and icc didnt they had tons of ai, so maybe a fault somewhere?
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-10-26 16:32  
I do agree with stevey that there is aproblem here somewhere.
-Sheraton
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Musiqsoulman Grand Admiral *Renegade Space Marines*
Joined: November 26, 2005 Posts: 209 From: Italy
| Posted: 2013-10-26 16:53  
And the problem can easily be pointed out. Ugto dreads are not usable. Our armor is weaker than melted butter.
I found myself having to use a frigate in order to stay alive and play.
Pull out the new patch FAST!!!
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-10-26 19:31  
Quote:
On 2013-10-26 16:53, Musiqsoulman wrote:
And the problem can easily be pointed out. Ugto dreads are not usable. Our armor is weaker than melted butter.
I found myself having to use a frigate in order to stay alive and play.
Pull out the new patch FAST!!!
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I'm reasonably sure that dreads are not the problem here since dreads were kind of intended to be walking death traps withotu support.
-Sheraton
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Orkan [OO-XII] Grand Admiral The Myrmidon Legion
Joined: April 22, 2010 Posts: 201 From: A Point Perfectly Computed Yet Never Repeating
| Posted: 2013-10-26 21:14  
There is definitely something wrong with ai support. In Sol I was able to call for and receive ICC ai support which eventually arrived in the form of a station!, dread! and numerous other ICC craft in the UGTO home system. That is not fair on UGTO. They were slightly outnumbered on a 2:1 ratio, eg there were 4 of us at one point and 2 of them. Please can the Developers look into this.
On a side note there is nothing wrong with UGTO dread armour, that wasn't the problem with this situation, and the few Player dreads were harrassing us fine without dying. My ICC Assault Cruiser even on a player's Carrier Dreadnaught did not do too much damage with no multiplexers and it was cat and mouse for a while while we mainly were focused on the Capture of Earth.
The point is UGTO should have ai support in their home system and not the invader, to be honest, I didn't even know where our ai were spawning from...
Oh my dayz, what a situation... : )
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Renovamen Chief Marshal *Renegade Space Marines*
Joined: November 15, 2012 Posts: 21
| Posted: 2013-10-26 23:18  
Since day two of 1.7 release UGTO have had ZERO AI apart from transport ships, we have been told that AI is balanced by what faction has most players/highest combined prestige?, I see no evidence to support this since myself and many UGTO players who will back me up on this will tell you that if they log on and they are the only UGTO player online in the entire game and they have for example 10 ICC players there is no AI to support UGTO.
There is no easy way for me to prove this apart from take a screenshot of what i see and try explain it best i can...
Below is a screenshot of player numbers at that time.
The next screenshot taken at the same time shows all UGTO AI (transport ships)
Now from these pictures and from actually being ingame at the time i can say that the aprox prestige on the ICC team was => 2.369.366 and the Total for UGTO was 1.823.547, So.. correct me if i am wrong, but wouldnt the balance swing in UGTO's direction for needing AI help?
EDIT- I also want to point out that at the time of these screenshots UGTO didnt own any shipyards in another server and we did not have any AI ships roaming around in the SOL, Alpha or Sturve sectors that where not ai transports.
Thanks for reading and good job so far on the new release (minus a few bugs)
[ This Message was edited by: Charlie[B] on 2013-10-26 23:38 ]
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-10-26 23:44  
Please post this in feedback. I'm tired of deleting topics pertaining to 1.7 soft-release that aren't posted into that thread.
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2013-10-28 09:34  
It would have been nice if you had hit the "A" key to show the AI contacts.
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