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How much is does the server cost to run? |
[Revan] Fleet Admiral
Joined: June 12, 2010 Posts: 24
| Posted: 2013-07-06 13:05  
I see the 'Server Costs Target" on the side but im curious , how much much does the server take to run each month?
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Blood n Al Gore 2nd Rear Admiral
Joined: July 01, 2013 Posts: 8 From: yes
| Posted: 2013-07-06 13:23  
heard it trough the grapevine: darkspace uses a top secret energy transfer module to obtain hamster energy and use it for server purposes. Although the running cost is generally low, part replacement for this unique device is rumored to be costly. But the hamsters just look so damn funny!
[ This Message was edited by: Efficient on 2013-07-07 05:14 ]
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Cold Death Admiral
Joined: July 24, 2011 Posts: 106 From: Right behind you...
| Posted: 2013-07-06 13:56  
1.Donate
2.See how much it raises the bar
3.Do simple math
4.????
5.PROFIT
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The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2013-07-06 14:56  
$400
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TheHunter Marshal
Joined: July 05, 2005 Posts: 257 From: 3rd Star from the Left and keep going till Morning
| Posted: 2013-07-06 20:04  
yeah $400 over 12 months maybe lol
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Null Pointer Grand Admiral Templar Knights
Joined: April 10, 2010 Posts: 148
| Posted: 2013-07-06 20:36  
Quote:
On 2013-07-06 20:04, TheHunter wrote:
yeah $400 over 12 months maybe lol
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Actually it's $400 per month.
$20 = 5%
400 * .05 = 20
(If my maths are correct.)
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-07-06 21:00  
Quote:
On 2013-07-06 20:04, TheHunter wrote:
yeah $400 over 12 months maybe lol
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I wish we could get dedicated dual Xeon's (8 cores, non-hyperthreaded), with 16GB of RAM, unlimited bandwidth to multiplie high-level CDN's with co-location for $33 a month. Not sure what reality you're living in, but it's not the same one the rest of us are in.
The DarkSpace server process requires some seriously meaty hardware to do all the calculations neccessary for this type of game. It doesn't matter how good the client actually looks, no other game (with the exception of Planetside 2, and I really don't envy their hardware needs) does as much real time simulation.
Unfortunately for us, and the rest of the world, that kind of grunt doesn't come cheap. Neither does colocation, nor does bandwidth. Nice things cost money. [ This Message was edited by: Pantheon on 2013-07-06 21:05 ]
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-07-06 21:15  
So someone find a rich guy or gal, since we are inclusive here, and get them to donate a million dollars to palestar!
-Sheraton
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Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-07-06 22:39  
What hogs the majority of CPU, RAM, and Bandwidth?
(I imagine different features have a significant hit on different things)
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2013-07-07 03:59  
You can see this on Homepage:
Quote:
- Posted on February 16th, 2013 - 15:23 by Faustus:
We have moved our servers to new digs, hope you like them. We are now hosting DarkSpace with nfoservers.com, our previous provider turns out doesn't allow game server
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Since NFOservers don't list Darkspace in their game server, I assume Palestar has to pay a dedicated server (full machine).
According to Jack:
Quote:
On 2013-07-06 21:00, Pantheon wrote:
I wish we could get dedicated dual Xeon's (8 cores, non-hyperthreaded), with 16GB of RAM, unlimited bandwidth to multiplie high-level CDN's with co-location for $33 a month.
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I guess Palestar might order Virtual Dedicated Servers with 8 core, extra 8GB RAM which is around $250 for the server and around $150 for unlimited bandwidth and various stuff. So it's approximately $400 a month as Snoop Pointer says. [ This Message was edited by: DiepLuc on 2013-07-07 04:01 ]
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-07-07 06:55  
Quote:
On 2013-07-06 22:39, Fluttershy wrote:
What hogs the majority of CPU, RAM, and Bandwidth?
(I imagine different features have a significant hit on different things)
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The DarkSpace server process. There's one for each sector, depending on load they can be anywhere between 10% to 80%.
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-07-07 09:46  
Quote:
On 2013-07-07 06:55, Pantheon wrote:
Quote:
On 2013-07-06 22:39, Fluttershy wrote:
What hogs the majority of CPU, RAM, and Bandwidth?
(I imagine different features have a significant hit on different things)
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The DarkSpace server process. There's one for each sector, depending on load they can be anywhere between 10% to 80%.
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Sorry, I meant things like AI, planet structures, infantry, combat, planet defense, missile tracking, collision checking, and so on.
Wondering which of those and more have the most significant load on the servers.
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Null Pointer Grand Admiral Templar Knights
Joined: April 10, 2010 Posts: 148
| Posted: 2013-07-07 11:39  
Quote:
On 2013-07-07 09:46, Fluttershy wrote:
Quote:
On 2013-07-07 06:55, Pantheon wrote:
Quote:
On 2013-07-06 22:39, Fluttershy wrote:
What hogs the majority of CPU, RAM, and Bandwidth?
(I imagine different features have a significant hit on different things)
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The DarkSpace server process. There's one for each sector, depending on load they can be anywhere between 10% to 80%.
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Sorry, I meant things like AI, planet structures, infantry, combat, planet defense, missile tracking, collision checking, and so on.
Wondering which of those and more have the most significant load on the servers.
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My best guess is that it's the Projectile tracking. Since DS doesn't "roll dice" like other MMO's. It's all real time, and so that takes alot of power to track EVERY projectile EVERY time someone fires.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-07-07 11:58  
Quote:
On 2013-07-07 11:39, Snoop Pointer wrote:
Quote:
On 2013-07-07 09:46, Fluttershy wrote:
Quote:
On 2013-07-07 06:55, Pantheon wrote:
Quote:
On 2013-07-06 22:39, Fluttershy wrote:
What hogs the majority of CPU, RAM, and Bandwidth?
(I imagine different features have a significant hit on different things)
|
The DarkSpace server process. There's one for each sector, depending on load they can be anywhere between 10% to 80%.
|
Sorry, I meant things like AI, planet structures, infantry, combat, planet defense, missile tracking, collision checking, and so on.
Wondering which of those and more have the most significant load on the servers.
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My best guess is that it's the Projectile tracking. Since DS doesn't "roll dice" like other MMO's. It's all real time, and so that takes alot of power to track EVERY projectile EVERY time someone fires.
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Collision system is the #1 suspect. Then planetary simulation, then AI.
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Blood n Al Gore 2nd Rear Admiral
Joined: July 01, 2013 Posts: 8 From: yes
| Posted: 2013-07-08 02:56  
wasnt there a plan to reduce the feedback the server has to give each client? like..collision tracking takes server load, but i guess sending all the info to every player also takes up some load?
maybe reduce the field of vision, where in f2 u see planets and ships only, and only see projectiles from a certain distance. then server needs to send less info to each client
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