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Supply ship survivabilty |
Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-04-24 13:24  
Supply ships.
They have the armor and shielding of a scout.
The hull of a frigate.
The speed of a destroyer.
The maneuverability of a cruiser.
The acceleration of a cruiser.
And the jump drive charge time of a cruiser...
If you're flying as ICC or UGTO, you're basically the most tempting target for anything below a k'luth dread.
K'luth cruisers can jump more often than you.
K'luth cruisers can destroy you in 1 alpha (if enhanced)
K'luth destroyers are impossible to shake and easily track you into deep space.
I'm not sure how to utilize supply ships except to remain out in deep space and rendezvous with friendly ships who jump way out from the battle.
Often times, even then, your ally will be tracked, and when the rest of the k'luth jump in, your jump drives wont even be 30% charged.
So the question I guess is:
How do you use human supply vessels to best effect?
How can you be useful to the team if you are hunted relentlessly?
They can even assassinate you from the top of a station from what I have seen.
This is yet another reason why I just go k'luth and cloak my worries away. [ This Message was edited by: Fluttershy on 2013-04-24 13:31 ]
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-04-24 14:06  
Quite simply you don't use them for the reasons you stated, unless you don't mind dying every few minutes or camping ontop of a Station and still dying occasionally when a Siphon decloaks, also ontop of the station, and vaporizes you with a beam alpha.
Really not much point in setting up outside the combat area and having people jump to you for repairs, that's what repair platforms are for. You'd be better off in pretty much any other ship directly contributing to whatever fighting is going on.
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2013-04-24 14:47  
let me point out some positives
you rep your teammates in combat, enemy shooting you will also save your friends from hurt. giving them a bit of advantage. if you see kluth uncloaking on time and are able to jump out. any kluth that will go after you will be the missing firepower hitting your team. then again if they are good pointjumper you die. yet one kluth is out of battle for some time. so are you. but you will eventually rep and get back in. i think there is no press loss for suppies.
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-04-24 14:51  
Speaking for myself. Whenever I enter a supply ship on the ICC side I understand that I am taking my life, metaphorically speaking, into my own hands. I do not expect to come out of the fight alive. My goal is to sacrifice my life in order to restore the lives of the other ships.
That is just my own perspective. Take from it what you will.
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Taelon Marshal
Joined: December 26, 2011 Posts: 255
| Posted: 2013-04-24 14:53  
Try being a kluth supply
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2013-04-24 15:04  
back in my day our supplies were engineers. 1 reload, 1 pulse beam, 1 heavy armor.
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-04-24 15:09  
Sounds about right.
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-xTc- ExisT Chief Marshal Army Of Darkness
Joined: March 20, 2010 Posts: 534 From: Red Lobster
| Posted: 2013-04-24 17:22  
I agree with Sheraton, when I pull a supply ship I accept the fact that it's only a matter of time before I die. (If in combat) The life of a combat supply is hard but can make a big difference for your teammates(risk vs reward)
And yes, flying as combat supply as kluth is much harder and is mostly suicidal
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2013-04-24 17:58  
teamwork
supply ships should stick near dreadnaughts and use them as shields. youre faster and more maneoverable than the dread, so you can easily get around it when an enemy appears. if a smaller ship needs repairs they should come to you, since theyre better able to.
likewise, teammates should be looking out for you since you are a part of the fleet, just as they would look out for one another.
otherwise: ships go boom boom all the time, you absolutely will be targeted. if not because you are making killing everyone else difficult than in recognition that if you explode next to a dreadnaught its going to put some hurt on that dread.
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-04-24 19:19  
I think you lose 50 prestige if you die in a supply, and it takes a fair bit of game time to get that if you are not very high ranked.
Unless you can stay alive long enough to see a dread or two repaired to full health, you'll be at a loss overall.
I often wonder, what is the point? We've only found supplies to be truly necessary on long excursions into enemy territory, where supply is a very real issue, and that little gem is the only thing that will allow your fleet to continue on deep into enemy territory. Beyond that, though? Not remarkably useful.
[ This Message was edited by: Fluttershy on 2013-04-24 19:22 ]
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2013-04-24 19:46  
Supply Ships used to be absolutely critical to doing anything, up until the introduction of supply platforms made them somewhat obsolete. Which is a bit of a bad thing, supply ships used to be very good newbie prestige, and probably the easiest ship to fly.
Infact, I never really understood why Engineers were available at Midshipman, but you needed 2nd Lieutenant to get the lowest Supply ship, when Engineers require a near mastery of Darkspace's mechanics to use properly while a supply ship is as easy as hitting J and then Y.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2013-04-24 21:35  
popping supply ships are fun yo!
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-04-25 10:27  
it's fun for the one shooting it, not so much for supply ship.
Wouldn't be much of a concern if they didn't lose prestige, but they do.
Supply ships for UGTO see the most use, since they can repair the slightest damage.
Supply ships for ICC are kinda meh. They can restock ammo most importantly, but that doesn't give much prestige.
Supply ships for K'Luth feel almost pointless since ships hull repair from under cloak, and they can't restock AHR.
I think I'd like to see a change to the supply ship system, as well as having a step between the current supply ship and the support station, which is a huge gap.
-Drones to restock ammo and repair hull (Gives the most prestige)
-Shield chargers/Armor welders to repair the outer layers of a ship (Gives the least prestige)
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Rain of Fire [O-XII] Grand Admiral
Joined: May 18, 2011 Posts: 71 From: South of Klaus, 14,000 gu from Insanity and 3,000 from Desperation.
| Posted: 2013-04-25 11:54  
When flying as a Supply ship (the noblest of profesions lol) I accept that everyone and their brother is going to be going after me. BUT, I also recognise that the supply has one major thing in it's favor.
It has repair drones. Seriously, that's really it. That one fact offset's it's inherently fragile nature because it can repair itself, while jumping away.
And for that matter, you can even resupply your own JD while your jumping.
So, I usually sit either in the center of the dread/stat&dread/cruiser squadon/group, repairing whoever needs it most (most damaged) or whoever is being the damage sink for the moment. If anyone tries to jump me, which I know that SOMEBODY *will*, I will immediately point jump away, and set my repair drones to myself. As I only play the heavy supply varient(with 2 reload drones) I usually have an extremely good chance of getting away in one piece. Plus, I can outjump them no matter WHAT they do(the reload drones). I was once on ICC resupplying a wounded CD during a battle with Siphons, and one uncloaked and lased me before I could jump out, on a previously wounded shield arc. I got away with 2% hull, that went to 70+% before I had managed to jump back. (I know it wasn't over 90%, but it had gotten close)
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-04-27 00:29  
I've always said this. Supp ships are a force multiplier. In fleet action, having one or even two suppies supporting the heavy hitters can mean the difference between victory and defeat. This effect is multiplied especially for UGTO, less the other factions.
This is why Uggie suppies tend to be prime targets.
In actual war, medics (besides officers) are often the target of snipers, Geneva Convention be damned. Just gotta live with it.
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