Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
Kills chart
UGTO (1) ICC (0) K'Luth (0)

Upcoming Events

- Weekly DarkSpace
11/23/24 +2.0 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Question about enhancements
 Author Question about enhancements
Diabo|ik
Grand Admiral

Joined: August 16, 2002
Posts: 327
From: Quebec, Canada
Posted: 2013-03-22 19:47   
I fiddled around with different setups...

Stock, a Siphon can fire 8 salvos of only his Assault Ruptors before running outta juice.

With 8 advanced beam condensers, supposedly making it 32% more efficient on the energy usage, it... DROPS? To 7 salvos?

What am I missing here? It doesnt look like it's more efficient. Unless the energy usage is directly in relation to the amount of time the module takes to recharge, giving faster recharge so faster ROF, explaining that the passive energy recharge, which remains constant per second, has less time to do it's job before running out, making it LESS energy efficient overall.

IOWs, it doesnt prolong the ability to keep on fighting longer, or be able to deliver more total damage before total energy drainage. So... what's the point? More DPS in exchange of less staying power?

If that is so... I find the "energy efficiency" description, misleading...

I was fitting them to be able to dish out more total damage for the energy used AND being able to last longer in a fight before running outta juice.

We're paying for em, so forgive my ignorance and my self-righteous assumption to the right for clarification.

Some math explaining how the 4% is applied and how it results in a better energy efficiency would be nice too.

Thank you.
_________________
Mostly Retired.

-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2013-03-22 22:11   
The description is a bit misleading.
By "energy efficiency" it means the beams will recharge quicker at the cost of using energy faster.

so basically 4% beam efficiency = 4% faster beam recharge


[ This Message was edited by: -xTc-.xisT *XO* on 2013-03-22 22:13 ]

_________________
*Connection lost, attempting reconnect in 30 seconds....
Do you really want to just pay bills until you die?



Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2013-03-22 22:16   
It recharges faster drawing more energy per second. No enhancements give "free" energy.
_________________


Diabo|ik
Grand Admiral

Joined: August 16, 2002
Posts: 327
From: Quebec, Canada
Posted: 2013-03-22 22:17   
That's what I thought, its a rate of fire enhancement. Thank you!
_________________
Mostly Retired.

Diabo|ik
Grand Admiral

Joined: August 16, 2002
Posts: 327
From: Quebec, Canada
Posted: 2013-03-22 22:18   
Wasn't looking for "free energy", but something to lessen the energy usage of the guns per shot keeping the same RoF. Alas, seems like it's not an option.
_________________
Mostly Retired.

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2013-03-22 22:46   
Rate of Fire is directly tied to energy. A weapon needs 'x' energy to charge fully and draws 'y' energy per second. Thus theirs no way to increase a weapon's rate of fire without it being given more energy per second and since their is no "free" energy generated, it just sucks up more.
_________________


Diabo|ik
Grand Admiral

Joined: August 16, 2002
Posts: 327
From: Quebec, Canada
Posted: 2013-03-22 23:09   
Yeah, I get it, thanks.
_________________
Mostly Retired.

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-03-23 09:58   
Remember:
  • Multiplexer for Beam (ELF, Laser, Disruptor, Flux)
  • Condenser for Projector (Fighter; Torpedo; Mine; Cannon; Core; Missle)
  • Upgrade for Defense
  • Benchford for Protection
  • Exaust for Maneuverability

In case you don't know what to invest, think: projector is more used than beam; and you usually focus your attack on one target but your armor receieve damage from multiple sources.
_________________


Page created in 0.012756 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR