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[FAQ
Forum Index » » English (General) » » Balanced AI
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 Author Balanced AI
Amun-Ra
Fleet Admiral

Joined: September 23, 2012
Posts: 15
Posted: 2013-02-10 02:20   
I suddenly hava an idea, why the amount of AI can't be same with the human players?
Example: If enemy team got 10 dreadnoughts atm, then the faction without players should add extra AIs so that our planet won't be captured easily, and it make DS more challenging.
Hope to see this in game, thanks for reading!
_________________
Try not staying at low Hull... there is always a predator to hunt you down...

Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2013-02-10 02:22   
I believe the game actually does this to a point, but not to sure.
_________________


*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2013-02-10 02:44   
Ppl who dont play the game dont know the problem of AI. I many times said i will quit the game due to this problem and i will and yes i like the idea the AI to compensate the players.
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In space , no one can hear you scream!


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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2013-02-10 03:13   
Problem with AI that I see a lot is that they seem have no respawn timer. Once I kill the kluth elite, he just respawns and comes back at me. Any chance of getting a small respawn timer for AI? 10-15 minutes seems fair no?
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-02-10 08:00   
Quote:

On 2013-02-10 02:44, Flash. wrote:
Ppl who dont play the game dont know the problem of AI. I many times said i will quit the game due to this problem and i will and yes i like the idea the AI to compensate the players.




poor flash yesterday had to kill about 100 luth ai..

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2013-02-10 09:13   
Quote:

On 2013-02-10 02:20, Scar the Cheese of Doom wrote:
I suddenly hava an idea, why the amount of AI can't be same with the human players?
Example: If enemy team got 10 dreadnoughts atm, then the faction without players should add extra AIs so that our planet won't be captured easily, and it make DS more challenging.
Hope to see this in game, thanks for reading!



That's how it should work, where the faction with more people on it gets more AI and vice versa. Obviously its not working right and it's something we've been looking into and trying to resolve.
_________________


Ak-47[Elite Assault Rifle]
Marshal

Joined: September 17, 2011
Posts: 40
Posted: 2013-02-10 09:39   
its been realy annoying seeing that damn Elite Krill come back 10 secs after i just killed it ....
- Plus all ther AI buddy's with him...and not counting the Players on that side too...i mean i like a good fight but Geeeeeeeez sometimes it gets realy tuff
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-02-10 11:21   


Srsly, what's there not to like abt tons of AI for free pres gain?



_________________
... in space, no one can hear you scream.....


Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2013-02-10 21:03   
Like Bruce Willis wearing lipstick in the movie the Jackel..
_________________






Chewy Squirrel
Chief Marshal

Joined: January 27, 2003
Posts: 304
From: NYC
Posted: 2013-02-10 23:22   
The only problem I have is the seemingly instant respawn rate on the UGTO carrier elite dread and the luth elite dread.

I have no idea how the other sides feel about the ICC elites, but I'm guessing they are at least a little less annoying because they aren't dreads, and aren't carriers that spam you with fighters that don't go away for a long time even after they you kill them.
_________________


| Dark Hiigaran |
Chief Marshal

Joined: July 07, 2007
Posts: 426
From: Slovenia (Europe)
Posted: 2013-02-11 01:31   
Quote:

On 2013-02-10 11:21, Kenny_Naboo wrote:
Srsly, what's there not to like abt tons of AI for free pres gain?



if press is money then when you kill 100 ai's you get 50cents, thats whats not to like about tos of ai.

you want to fight players and you see them but you cant because all the cheap snap ai will fire just 1 alpha and your hulled.

you should play the game sometimes.
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  Email | Dark Hiigaran |
*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2013-02-11 01:40   
Well said
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  Email *Flash*
Amun-Ra
Fleet Admiral

Joined: September 23, 2012
Posts: 15
Posted: 2013-02-11 06:13   
Quote:

On 2013-02-10 03:13, Brutality wrote:
Problem with AI that I see a lot is that they seem have no respawn timer. Once I kill the kluth elite, he just respawns and comes back at me. Any chance of getting a small respawn timer for AI? 10-15 minutes seems fair no?



maybe cuz you're flying near the respawn gate O.O?
_________________
Try not staying at low Hull... there is always a predator to hunt you down...

Two Face
Marshal

Joined: November 30, 2009
Posts: 145
Posted: 2013-02-11 06:37   
Quote:

On 2013-02-11 01:31, | Dark Hiigaran | wrote:
Quote:

On 2013-02-10 11:21, Kenny_Naboo wrote:
Srsly, what's there not to like abt tons of AI for free pres gain?



if press is money then when you kill 100 ai's you get 50cents, thats whats not to like about tos of ai.

you want to fight players and you see them but you cant because all the cheap snap ai will fire just 1 alpha and your hulled.

you should play the game sometimes.



Perfectly said.


Quote:

On 2013-02-11 06:13, Scar the Cheese of Doom wrote:
Quote:

On 2013-02-10 03:13, Brutality wrote:
Problem with AI that I see a lot is that they seem have no respawn timer. Once I kill the kluth elite, he just respawns and comes back at me. Any chance of getting a small respawn timer for AI? 10-15 minutes seems fair no?



maybe cuz you're flying near the respawn gate O.O?




If thats the case then the respawn gate is following us all.
_________________


Achilles Lord of the Myrmidon
Grand Admiral
The Myrmidon Legion


Joined: December 15, 2009
Posts: 327
Posted: 2013-02-11 09:00   
I hate the fact that the Kluth AI (Elite) Krill takes three dreads to kill, while effectively hull'ing all three, and then respawns 20 seconds later with friends. Thats my two cents I'm outta here.
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