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[FAQ
Forum Index » » English (General) » » Luth ship size
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 Author Luth ship size
zombat87
Admiral

Joined: March 23, 2008
Posts: 13
Posted: 2012-12-30 15:26   
Been wondering about this for a while now, but are luth ships intentionally about 1.5 times bigger than their human class counter part?
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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2012-12-30 15:30   
They eat more.
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Rykros1987
Fleet Admiral

Joined: October 01, 2012
Posts: 88
From: Not in an asylum. Yet.
Posted: 2012-12-30 15:40   
That's just the over-fed luth ships...>.>
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Abbot
Chief Marshal
*Renegade Space Marines*


Joined: December 23, 2007
Posts: 141
Posted: 2012-12-30 16:23   
Its OP end of............ oh wait............ wrong topic
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-12-30 21:20   

The Dev Team will look into another brand of low protein lobster feed in the next few patches to come. This will hopefully slim the fleet down.
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... in space, no one can hear you scream.....


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-12-30 22:25   
It's to do with the way we calculate hitboxes. It's been on the list for a long time (not just for this reason however).
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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-12-31 02:10   
I don't mind bigger targets. Works for me!!
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-12-31 08:25   
Quote:
On 2012-12-30 21:20, Kenny_Naboo[+R] wrote:
The Dev Team will look into another brand of low protein lobster feed in the next few patches to come.


Does it mean Luth ships will have the same sizes & hitboxes as human's ones?
That's great!
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-12-31 11:00   
Don't hold your breath, ICC has had their Destroyers the same size as their Cruisers for a very long time. It's been brought up multiple times and acknowledged as an issue but nothing's been done about it.
_________________
Adapt or die.

Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2012-12-31 11:55   
theys tarted resizing ships at one point, but they stop midway due to other prioritising elements ( i think)

Maybe kenny's ship reworks can fix that
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19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

Rykros1987
Fleet Admiral

Joined: October 01, 2012
Posts: 88
From: Not in an asylum. Yet.
Posted: 2012-12-31 12:55   
Quote:

On 2012-12-30 21:20, Kenny_Naboo[+R] wrote:

The Dev Team will look into another brand of low protein lobster feed in the next few patches to come. This will hopefully slim the fleet down.




Oh thats the problem right there. Lobster feed for roaches? No wonder their fat! D:
_________________


Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-12-31 13:11   
Quote:

On 2012-12-31 11:00, Talien wrote:
Don't hold your breath, ICC has had their Destroyers the same size as their Cruisers for a very long time. It's been brought up multiple times and acknowledged as an issue but nothing's been done about it.



Way to be an ass.

How about you make the required changes to the game engine, server, client, and tools we use so we can do it?
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hzn
Fleet Admiral

Joined: September 09, 2009
Posts: 19
From: Jeddah (Saudi arabia)
Posted: 2012-12-31 14:55   
also is it me or kluth stations are smallest of all the other stations compared to hitbox
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-12-31 16:33   
Quote:

On 2012-12-31 13:11, Pantheon wrote:
Way to be an ass.

How about you make the required changes to the game engine, server, client, and tools we use so we can do it?



I'm just going by what's happened with the same issue for another faction so people don't get their hopes up, it had been posted by a dev several months ago (Tael if I remember right) that it was on the agenda but nothing else has been heard about it since.

If I was purposely trying to be an ass my post would most likely have needed editing, or just been deleted. If there are unsolvable issues then why not just create a "known issues" button on the left side menu and list things that are present but can't currently be solved?
_________________
Adapt or die.

jacensolo
Vice Admiral

Joined: December 20, 2011
Posts: 52
Posted: 2012-12-31 16:43   
Any issue with ship size has advantages and disadvantages. But since the gameplay shows ships sailing at a very slow speed, it is unlikely that a large ship would have to advantage in this respect. Not criticising the speed of the game, in fact it could be even slower. It's just the way it works. These are very subtle things that can't be solved in a weekend, it takes an age.
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