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DarkSpace
DarkSpace - Beta
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[FAQ
Forum Index » » English (General) » » Lag
 Author Lag
*Flash*
Chief Marshal

Joined: April 19, 2009
Posts: 291
From: Semi retired after 1.67 !
Posted: 2012-09-06 17:56   
ok im gonna post this since ive heard for the past few days that everyone is lagging including me when more then 20 ppl log in. Whats happening becouse we didnt have this lag before the new patch come in.?
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Two Face
Marshal

Joined: November 30, 2009
Posts: 145
Posted: 2012-09-06 17:59   
It seem to be happening when players are struggling to sync with the server (transfering from home systems, quick logging ect) and causes all players to freeze at the same time.
[ This Message was edited by: Two Face on 2012-09-06 18:01 ]
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2012-09-06 18:06   
this has been happening alot since the last few patches, poor fishy lagged right in to a planet

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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-09-06 19:23   
It's awesome because then you can '/y lag' like 200 times and they all come in together

But yeah, lag has been bad for the past couple days. I'd actually call it more a freeze than lag.
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Brutality
Marshal

Joined: May 25, 2009
Posts: 659
From: Alaska, USA
Posted: 2012-09-06 20:25   
Had a lockup when going between systems in the SY. Problem with syncing to the server? Just a guess.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-09-06 21:37   
Any new issue would come from the update. I saw this:
Quote:
1.690 - Release
- Re-factored network layer to use no threads and asynchronous sockets.


Besides,
Quote:
In Development Log
1.690 released: 2nd September 2012
1.680 released: August 23rd, 2012


As you notice, the order was changed: something must have been mistaken and thus game has become chaostic! rofl just kidding.
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Snownan [S.S.T]
Marshal

Joined: July 26, 2007
Posts: 4
From: Virginia U.S.A
Posted: 2012-09-08 02:07   
i bet its people joining with high ping that are messing up the connection XD
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| Dark Hiigaran |
Chief Marshal

Joined: July 07, 2007
Posts: 426
From: Slovenia (Europe)
Posted: 2012-09-08 05:57   
Quote:

On 2012-09-06 17:59, Two Face wrote:
It seem to be happening when players are struggling to sync with the server (transfering from home systems, quick logging ect)



i've been doing this a lot last 3 days
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  Email | Dark Hiigaran |
-DBS
Marshal

Joined: January 04, 2011
Posts: 204
From: St. Petersburg, FL
Posted: 2012-09-08 11:04   
I used to play Astonia III, when a player would hit a lag threshold, their player model would grey out. It would hold where you were, but would drop you from the server sync as to not cause everyone else to lag. I believe this was done from the client side. When your lag decreased to within limit you could log back in. If it had not been past the quicklog time (2 mins for DS). So if you had the lag you would be timed out for high lag, to everyone else your model would lose color and everyone knew you were lag, but lag rarely effected the other players on the server.
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