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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2012-06-28 09:40  
i am kinda bored with DS and was curious about what things people would like to add.
Complet description, and cost in credits plz
the most favorited idea since trails been introducet
Colored lasers, This ehn will change the color of your ships laser banks to a color of your choising but does not take up an ehn slot since it does nothing but change the color.
Cost: 5k credits
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2012-06-28 10:12  
For 5,000 credits, how could you go wrong...
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-06-28 10:23  
For 5000 credit, I want to make my dread has this layout
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Fleet Admiral Shark Fleet Admiral *Renegade Space Marines*
Joined: April 01, 2009 Posts: 30 From: Canada
| Posted: 2012-06-28 12:48  
Ship names. Nuff said.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2012-06-28 12:59  
For 1000000 credits i would like 1 million credits.
On a serious note, 25K credits for fighter commands..
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2012-06-28 15:07  
Well we have dark blue, magenta, neon green, and deep red colored exhausts. Why not add more colors? Orange, white, dark purple, yellow, etc?
They will be identical to the current trail enh but provide more colors. Some would argue that orange and teal would be stepping on UGTO and ICC's toes but the current red exhaust looks pretty similar to Kluth.
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Hakketak Grand Admiral
Joined: March 24, 2009 Posts: 301
| Posted: 2012-06-28 15:21  
Power Relays - Increase energy production by 10%
Enhanced Processors - increase effectiveness of electronic warfare by 10%
Automated hull repair MK-I - instantly repairs 10% hull when used
Rainbow Prism Crystal - All laser beams look like rainbows instead of yellow
Hank's [color] Laser Painter - All beams fire in a [color] color
Billy's [color] weapons painter - All weapons fire in a [color] color
Johnson's [color] pod trail - all missles, fighters and pods have [color] colored trails
Ship decal - skull n bonez - reward only - puts a sticker of skulls and bones on your ship
Ship Decal - Pony - reward only - puts a sticker of a pony on your ship
EMP charge - creates a temporary field that kills all ship systems (or just all energy) of all ships within 250 gu radius when used (including the ship that fired it)
Orbital Friendship cannon - temporarily puts a huge cannon on the selected planet
Beam of Happyness - Temporarily each laser fire causes a random cosmetic effect on whoever got shot
Nukes - gives the ship 3 nukes as an extra weapon slot, they do not refill on repairs, the extra slot disappears once all nukes have been used
Interdictor disruptor - temporarily disrupt any interdictor fields that might prevent a jump from the user, or stop a jump of the user in its tracks.
Ally - Ship 'o Fools - a ship that dont fire any weapons, but also cannot die (except when crashin into planet)
Ally - Ship 'o Carnage - a ship that fires a heavy load of weapons, but has no defense
Banhammer - Bans the target for 30 seconds
[ This Message was edited by: Action Hank on 2012-06-28 15:30 ]
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Ravendark Marshal Sanity Assassins
Joined: July 01, 2010 Posts: 443
| Posted: 2012-06-28 23:34  
gattlin gun for sure...
enh that makes your cannons fire continiously. but drains energy by two times more. ammo based weapons ofcourse drain ammo at normal use rate. technicaly speaking, the enh would make cannons have the same reaload time as firing time, so it would have the 'continious' effect.
no idea how that enhs should be coded, but does sound awsome, doesnt it?
[ This Message was edited by: Ravendark on 2012-06-28 23:38 ]
ps: the enh should come with couple of jolly lads to operate the guns, aye!
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2012-06-29 12:22  
Quote:
| On 2012-06-28 15:07, SpaceAdmiral wrote:
Well we have dark blue, magenta, neon green, and deep red colored exhausts. Why not add more colors? Orange, white, dark purple, yellow, etc? |
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I guess DS is colorblind friendly ;]
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-06-29 12:39  
Quote:
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On 2012-06-28 23:34, Ravendark wrote:
gattlin gun for sure...
enh that makes your cannons fire continiously. but drains energy by two times more. ammo based weapons ofcourse drain ammo at normal use rate. technicaly speaking, the enh would make cannons have the same reaload time as firing time, so it would have the 'continious' effect.
no idea how that enhs should be coded, but does sound awsome, doesnt it?
ps: the enh should come with couple of jolly lads to operate the guns, aye!
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Pirates already have this.
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2012-06-29 14:22  
Different types of core weapons
new anti fighter weapons
anti capital ship frigates
removal of coevettes
reverse thrust
auto emergency jump when your hull gets low
heavy pulse beam - has the range of the hcl but the damage of the cl
extanded range enhancements that matter ie a boost of 50% makt it expensive
targetable hitpoints that must be destroyed b4 a ship dies
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Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2012-06-30 10:24  
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On 2012-06-29 14:22, µOmniVore wrote:
anti capital ship frigates
removal of coevettes
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a) we had a frigate that was designed to kill dreads then it got nerfed because it was "OP"
b) i like corvettes they are fun and cause all sorts of grief and pain to dreadspacers with no idea of how to adapt,
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µOmniVore Grand Admiral
Joined: September 13, 2006 Posts: 171
| Posted: 2012-06-30 10:48  
Quote:
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On 2012-06-30 10:24, Schroedingers Gun wrote:
Quote:
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On 2012-06-29 14:22, µOmniVore wrote:
anti capital ship frigates
removal of coevettes
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a) we had a frigate that was designed to kill dreads then it got nerfed because it was "OP"
b) i like corvettes they are fun and cause all sorts of grief and pain to dreadspacers with no idea of how to adapt,
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if you have something that can kill a dread make it so it can't do it solo maybe 5 frigates can kill a dread it is best to balance stuff out
on that note the ICC need a slower less accurate core weapon ions suck unless you have enhancements which basically means this game is play to win or pay to fix faction weakness
_________________ When we fail to dream we fail as a society.
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2012-06-30 11:01  
Ions suck? This is news to me.
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Schroedingers Gun Fleet Admiral
Joined: April 24, 2010 Posts: 99 From: favour6
| Posted: 2012-06-30 11:23  
Quote:
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On 2012-06-30 10:48, µOmniVore wrote:
Quote:
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On 2012-06-30 10:24, Schroedingers Gun wrote:
Quote:
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On 2012-06-29 14:22, µOmniVore wrote:
anti capital ship frigates
removal of coevettes
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a) we had a frigate that was designed to kill dreads then it got nerfed because it was "OP"
b) i like corvettes they are fun and cause all sorts of grief and pain to dreadspacers with no idea of how to adapt,
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if you have something that can kill a dread make it so it can't do it solo maybe 5 frigates can kill a dread it is best to balance stuff out
on that note the ICC need a slower less accurate core weapon ions suck unless you have enhancements which basically means this game is play to win or pay to fix faction weakness
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a solo missle frig could only kill dread if the dread pilot was stupid or the dread pilot was stupid or afk, oh and it was groups of missle frigs doing the killing. [ This Message was edited by: Schroedingers Gun on 2012-06-30 11:27 ]
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