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User23 Admiral
Joined: October 27, 2010 Posts: 17
| Posted: 2012-06-24 13:32  
this has prolly been suggested before, but either way..
idk about other players, but would it be possible to add a ~% to the "Development log"? some people like to know how far and how fast updates are coming along.
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-06-24 14:20  
Game development doesn't work like that. You can't always know how much work you have left to do.
You could say "I only have to write a bulk of the code", which could take 5 hours, but then you may have a bug that requires extensive testing to find.
There's also the fact that no-one works on DarkSpace fulltime, and as such, something may be stuck at '10%' (whatever that may mean) for an extended period of time.
Then there's the fact that you can't quantify how much of something is done via a %. You can't, for example, quantify how much testing has been done - especially if things are being constantly tweaked.
So we always use the adage, it's done when it's done, and that's the way it's going to remain.
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Cold Death Admiral
Joined: July 24, 2011 Posts: 106 From: Right behind you...
| Posted: 2012-06-24 14:31  
Speaking of progress bars, how about a ranking progress bar? Like, how much more pres you need to get to a certain rank. I've noticed all modern, and also the not so modern, MMO game share these. So, why not? [ This Message was edited by: Cold Death on 2012-06-24 14:31 ]
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2012-06-24 20:06  
I've added a percentage to next rank in the in-game profile window. It was the easiest thing to do and it gets the point across
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2012-06-24 20:06  
I would love a prestige bar showing a visual on my progress to the next rank
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2012-06-24 20:13  
this sucks, jack was too lazy to put a bar in
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Walrus of Apathy Admiral Templar Knights
Joined: August 07, 2005 Posts: 466 From: Dorans Basement
| Posted: 2012-06-24 20:13  
This sucks. Jack was too lazy to put a bar in.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2012-06-24 20:25  
tHIS sUCKS! jACK wAS tOO lAZY tO pUT a bAR iN!
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-06-24 22:59  
What? Jack's adding onto his house and putting in a bar and giving free drinks to all DS players? What a guy.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2012-06-25 01:55  
Quote:
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On 2012-06-24 14:20, Pantheon wrote:
Game development doesn't work like that. You can't always know how much work you have left to do.
You could say "I only have to write a bulk of the code", which could take 5 hours, but then you may have a bug that requires extensive testing to find.
There's also the fact that no-one works on DarkSpace fulltime, and as such, something may be stuck at '10%' (whatever that may mean) for an extended period of time.
Then there's the fact that you can't quantify how much of something is done via a %. You can't, for example, quantify how much testing has been done - especially if things are being constantly tweaked.
So we always use the adage, it's done when it's done, and that's the way it's going to remain.
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maybe you dont use a progressbar like 70 / 100% done,
but a color-coded status overview
red - planed
yellow - code written but not on beta yet
blue - on beta, testing
maybe cyan - bugfixing
green - ready for live server
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2012-06-25 14:58  
Quote:
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On 2012-06-25 01:55, NoBoDx wrote:
maybe you dont use a progressbar like 70 / 100% done,
but a color-coded status overview
red - planed
yellow - code written but not on beta yet
blue - on beta, testing
maybe cyan - bugfixing
green - ready for live server
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Generally speaking (and I might be only speaking for myself here) I only put stuff on the dev log when it's complete and in beta. I like the idea but I don't think anybody wants to put stuff on the dev log and then have to pull it off later if it doesn't work.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2012-06-25 15:04  
Plus, if it turns out that it isn't going to work out you'll still get a bunch of people asking about it and some complaining about it not being added if it was posted in the devlog.
I think you're doing it right, Frob.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2012-06-25 20:08  
I've only just realised I added Command Aura's that to the current beta.
/facepalm
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Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-06-25 20:52  
Quote:
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On 2012-06-25 20:08, BackSlash wrote:
I've only just realised I added Command Aura's that to the current beta.
/facepalm
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Um...are they still there? I don't see them on the command ships I spawn...
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